Best dating a dwarf dnd 5e

best dating a dwarf dnd 5e

Ability Score Increase: Your Constitution increases by 2. Size: Medium. Speed: 25 feet. Your speed is not reduced by wearing heavy armor. Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience: You have advantage on saving throws against being poisoned, and you have resistance against poison damage.

best dating a dwarf dnd 5e

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(RollForFantasy.com) • • • • • • Contact & Support ▼ • • • • • Dwarf name generator - Dungeons & Dragons This dwarf name generator will give you 10 names that will generally fit the dwarven races in the Dungeons & Dragons universe. Dwarves were once a proud united race, but years of wars with orcs and goblins, internal conflicts, and other struggles have dispersed them across the lands.

These new lands have given them new appearances, though many still share the typical dwarven look, no matter their size, hair or skin color. Dwarves are proud, brave, stubborn, and tenacious, but, perhaps above all, they are suspicious of others. A dwarf will not trust you unless you have proven beyond a shadow of a doubt that you're trustworthy. Until then a dwarf will keep you at length, always prepared for the worst in you. Dwarves keep a grudge, if you betray them, no matter how big or small the betrayal, they will get even one way or another.

This has also fueled their hatred for orcs and goblins, whom they will slay with pleasure. Orcs, goblins and various other races are considered to be a plague which must be purged, before they can grow in numbers and become overwhelming. To start, simply click on the button to generate 10 random names. Don't like the names? Simply click again to get 10 new random names.

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All other original content is part of FantasyNameGenerators.com and cannot be copied, sold or redistributed without permission. Copyright© 2012-2018 FantasyNameGenerators.com.


best dating a dwarf dnd 5e

best dating a dwarf dnd 5e - Dungeons and Dragons 5E Dwarf Cleric


best dating a dwarf dnd 5e

Dwarf Traits • Ability Score Increase: Your increases by 2. • Size: Medium. • Speed: 25 feet. Your speed is not reduced by wearing heavy armor. • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

You can't discern color in darkness, only shades of gray. • Dwarven Resilience: You have advantage on saving throws against being , and you have resistance against poison damage. • Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. • Tool Proficiency: You gain proficiency with one of smith's tools, brewer's supplies, or mason's tools. • Stonecunning: Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

• Languages: You can speak, read, and write Common and Dwarvish. Duergar (Mordenkainen's Tome of Foes) • Ability Score Increase: Your score increases by 1. • Superior Darkvision: Your darkvision has a radius of 120 feet. • Extra Language: You can speak, read, and write Undercommon. • Duergar Resilience: In addition to poison resilience, you also have advantage on saving throws against illusions and against being or .

• Duergar Magic: When you reach 3rd level, you can cast the spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. is your spellcasting ability for these spells.

• Sunlight Sensitivity: You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Hill Dwarf • Ability Score Increase: Your score increases by 1. • Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Mountain Dwarf • Ability Score Increase: Your score increases by 2.

• Dwarven Armor Training: You have proficiency with light and medium . Dwarf Traits (PSK) (Plane Shift: Kaladesh) • Ability Score Increase: Your score increases by 2, and your score increases by 1. • Size: Medium. • Speed: 25 feet. Your speed is not reduced by wearing heavy armor. • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

• Dwarven Resilience: You have advantage on saving throws against being , and you have resistance against poison damage.

• Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. • Artisan's Expertise: You gain proficiency with two kinds of of your choice. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. In addition, whenever you make a History check related to the origin of any architectural construction, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

• Languages: You can speak, read, and write Common and Dwarvish.


best dating a dwarf dnd 5e

So, I recently had an idea for a 5e character. Her doll came alive, and so she hunts dolls and other doll-like creatures in an attempt to kill them (ranger with construct favored enemy). So I was wondering, how could I stat a child character? My thinking was something like: 6-8 years old: -4 str, -2 con, -3 wis, +4 cha, +3 dex.

9-12 years old: -2 str, -1 con, -1 wis, +2 cha, +2 dex. 13-14 years old: -1 str, +1 dex. In medieval societies, a person was considered an adult around 15. Thoughts? I think, honestly, don't futz with the stats. Just keep them the same and play to a kid's strengths. (Dexterity, Charisma, maybe Intelligence.) It might not make perfect sense, but it's a heck of a lot more balanced than messing with stats.

Edit: Also, that's a damn cool character idea. Props to you for that! Last edited by JNAProductions; 2015-10-04 at 07:52 PM. So, I recently had an idea for a 5e character. Her doll came alive, and so she hunts dolls and other doll-like creatures in an attempt to kill them (ranger with construct favored enemy).

So I was wondering, how could I stat a child character? My thinking was something like: 6-8 years old: -4 str, -2 con, -3 wis, +4 cha, +3 dex. 9-12 years old: -2 str, -1 con, -1 wis, +2 cha, +2 dex. 13-14 years old: -1 str, +1 dex. In medieval societies, a person was considered an adult around 15.

Thoughts?I think a child is less inteligent than an adult. Children have very high wisdom in fact! My question is: do you expect to have a whole party of children? If so, keep the standard stat arrays and just scale down what those stats mean. (i.e. a 12 year old with a 16 Strength only has half the carrying capacity of an adult with 16 strength, but compared to an ordinary 12 year old with 11 Strength, can carry 50% more.) If are having the child adventure with a bunch of adults, then stat modifications are probably necessary.

Speaking from my experiences as a father, 6-8 year olds should not get a DEX bonus. Their hand-coordination is still developing at that age, and their ability to avoid danger and precisely manipulate the world is not particularly impressive by adult standards.

I'm sure you picked that stat boost to support the Oliver Twist-style thief urchin archetype, but that might be better reflected by some sort of circumstance modifier to checks under certain circumstances. Honor guard at the funeral in the Miko Fan Club. Those who are too stupid to run, I salute you. Human Male, age 31 "Have you come to lecture me on my evil ways?" "Actually, I brought you some supper.

But if you'd prefer a lecture, I've a few very catchy ones prepped; sin and hellfire... one has lepers." - Inara and Book, Firefly Children are less powerful, less coordinated, more frail, less intelligent, less aware and lack development of the self. In other words, children would have penalties in all scores. Which is why both in fantasy and real life, children do not participate as much as adults.

Edit: the only one I would be lenient on is intelligence, as children have the capacity to learn very quickly, and maybe charisma, as children are adorable. But I think circumstance modifiers instead of higher stats would work better for such things.

Last edited by Ceaon; 2015-10-05 at 08:15 AM. Somewhere I saw a game where one of the characters was a 12-year old Elf "Magical Girl" Warlock. All sparkles and stars, and when it came time to throw down, reeking brimstone flames. I'd vote for "don't futz with stats, build to reflect." Since starting age is "whatever you like" and the effects of aging are "who cares," set up stats to reflect what you think a child should have. That may mean starting stat caps, of lowered/raised floors on traits.

Having particularly young children drop a size category would make sense. Now, if your game will run long enough (story-time-wise) that aging will be a factor, you could offer a rebuild to reflect a more adult body and mind. Alternatively, you could just hang the balance, and have them "hold back" some stat points: Build your "adult" stats, then pull back points in a few places, which are regained as they age. I'm not buying "you get older, and your ability to intimidate goes down." in a broad sense.

You've also got a lot of social issues. Not so much the Sword Coast Child Services, as the not taking you seriously. You could build the party face, but it'll be an uphill battle to get someone to seriously negotiate with you rather than with the "adults." At the same time, you may have an easier time being ignored.

If you do opt to make some drawbacks for youth, you should throw in some benefits. Reduced time / investment to learn proficiencies would be a good option. You could even do a "one less now, one more later" on skill proficiencies: The adventuring adolescent is going to pick up a lot of adventure-y skills As a teacher, depending on your exact interpretation of the stats (always an issue), I'd say children have a penalty to everything but Con... Kids are resiliant and bounce back quick compared to older folks, but they are weaker, less coordinated, make poor decisions, have less knowledge (and apply it less consistently), and developing social skills.

Some of this changes as children become pre-teens and teens developmentally but overall stat penalties across the board except in Con C Edit: the only one I would be lenient on is intelligence, as children have the capacity to learn very quickly, and maybe charisma, as children are adorable. But I think circumstance modifiers instead of higher stats would work better for such things.I think there's a good case to be made for intelligence scores staying the same, with the gap coming largely from skill differences, where children have lowered Proficiency across the board.

So, I recently had an idea for a 5e character. Her doll came alive, and so she hunts dolls and other doll-like creatures in an attempt to kill them (ranger with construct favored enemy). So I was wondering, how could I stat a child character? My thinking was something like: 6-8 years old: -4 str, -2 con, -3 wis, +4 cha, +3 dex. 9-12 years old: -2 str, -1 con, -1 wis, +2 cha, +2 dex. 13-14 years old: -1 str, +1 dex. In medieval societies, a person was considered an adult around 15.

Thoughts?Take Halfling and refluff it. There, done. Lucky racial trait even fits in well. Last edited by NNescio; 2015-10-05 at 08:24 AM. Yeah. As a DM, I'd probably try to tweak one or two things (I don't feel like most children I'vek nown would have advantage on saves against fear but I'm not sure what I'd replace it with; would bumping the speed up to 30 be fair, maybe?) but otherwise a Lightfoot Halfling does a pretty good job of feeling like a kid to me.

So, I recently had an idea for a 5e character. Her doll came alive, and so she hunts dolls and other doll-like creatures in an attempt to kill them (ranger with construct favored enemy).

So I was wondering, how could I stat a child character? My thinking was something like: 6-8 years old: -4 str, -2 con, -3 wis, +4 cha, +3 dex. 9-12 years old: -2 str, -1 con, -1 wis, +2 cha, +2 dex. 13-14 years old: -1 str, +1 dex. In medieval societies, a person was considered an adult around 15. Thoughts?No. Unless the DM specifically says the game will stay PG (maybe PG 13) the answer to "can I play a kid" is always "no".

Also, random note, medieval society doesn't matter as D&D is not a simulation game. D&D has their own set age ranges. So I was wondering, how could I stat a child character?Awesome idea.

As a DM who had a player playing a kid I just wish to share how he solved it: he took levels of Warlock. Basically, the explanation was that his bond was giving him "unnatural" constitution and intelligence, as if he had a "helper" (shadows intervene when he takes damage, he has that evil eye smart look even though he is but eight years old and so on).

Otherwise, he kept everything the same, we even counted him as pretty tall for a human kid, like tall as a dwarf, even, so he remained medium etc. You could get this in many ways - the mentioned pact, sorcerous magic (someone mentioned that), divine boon (if he gets a level of paladin or cleric)... I hope this helps. :) I decided to just reflavor lightfoot halfling. If I use the point buy array I can get: 8 Strength, 17 Dexterity, 12 Constitution, 11 Intelligence, 8 Wisdom, and 16 Charisma.

I know children are very wise, and so my character would take proficiency in child-like skills, such as: Animal handling, insight, nature, and stealth. But I will not take skills that require a large attention span, such as: Arcana, history, religion, perception, or investigation. Thanks for all the help! The idea for the bond is great, I'll probably use that.


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