Best dating a hunter in wow bfa survival

best dating a hunter in wow bfa survival

Best talents for your Survival Hunter in WoW Battle for Azeroth (BfA) 8.0.1. Hunter BFA WeakAuras 8.0.1 + Guide - … Från:https://www.youtube.com/watch?v=kETawqhU4G4. 06/08/2018 · This is my complete 8.0.1 BFA Hunter WeakAuras for World of Warcraft:. for Beast Mastery Hunter, Marksmanship Hunter, Survival Hunter by covering. BfA Survival Hunter - World of Warcraft …. Even though it's alpha and subject to change, I'm liking the hybrid change that might come bfa, if I ever wanted to play a melee spec I'd stay warrior, but having. Survival Hunter in BfA - World of Warcraft. Från:https://www.mmo-champion.com/threads/2374964-Survival-Hunter-in-BfA. 08/02/2018 · I was considering dusting my hunter off for BfA.

best dating a hunter in wow bfa survival

Comment by Texaco I think alpha predator is the best choice by far due to vipers venom rarly procing and the large focus gain is very helpful considering that our gameplay is even more just spamming moongose bite then it was in leigon due to the "simplification" of the spec and removing many of our other big damage dealers such as explosive trap and hatchet toss. Not the bad one.

The talent where you threw 3 hatches. Comment by Pearstrike No love for undead hunters? Will of the forsaken is very useful against certain comps, and it only shares a 30 second cooldown with the medallion. Touch of the grave isn't anything incredible, but it exists.

Plus, cannibalizing a fallen enemy is the best victory emote in the game. :P Overall, though.... Very good guide. Lots of good info in here. Learned a few new macros from you here! Great work!


best dating a hunter in wow bfa survival

best dating a hunter in wow bfa survival - wow bfa hunter


best dating a hunter in wow bfa survival

I have a BM hunter main, but I will level a Nighborne survival hunter in the pre-patch, just for the racial transmog.

Never played survival before. Will see how fun it is, and if it's awesome, then I will reroll my main to surv. Otherwise...I tend more towards BM because it's so OP at pvp in BFA and I intend to do a lot of warmode and random bgs, alongside raids. Nah man I'd rather play Alliance than Survival.Not sure what the problem is with Survival. Are people to accustomed and spoiled with being the easiest ranged class to switch to a melee which suddenly requires a lot more skill than they're used to?

Survival on the beta plays great, a lot better than Marksman currently. It being a melee doesn't change that. Not sure what the problem is with Survival. Are people to accustomed and spoiled with being the easiest ranged class to switch to a melee which suddenly requires a lot more skill than they're used to? Survival on the beta plays great, a lot better than Marksman currently. It being a melee doesn't change that.It's nothing about skill.

No one rolled hunter to play melee. No one asked for melee spec. That's the problem. No one wants one more melee in theirs raid is another reason. Melee SV was DOA and will continue to be until Blizz revert it to ranged. Not sure what the problem is with Survival. Are people to accustomed and spoiled with being the easiest ranged class to switch to a melee which suddenly requires a lot more skill than they're used to?

Survival on the beta plays great, a lot better than Marksman currently. It being a melee doesn't change that.It being melee changes everything, because some people *gasp* don't like them.

Legion/BfA Surv is a result of Blizzard being creatively bankrupt and having a melee fetish and shitting out nothing but new melee specs since Vanilla. Because making three unique physical ranged specs requires hardcore thought in order not to homogenize them, but fifty thousand melee are fine and dandy. Surv is doubly moronic because it was given in an expansion that: 1) managed to make even Rogue specs not homogenized and 2) already gave us a new melee in form of DH.

Also, I'm sure not having to deal with at least a quarter or raid mechanics due to the melee handicap takes mad skills. I mean, the fact that Surv's representation was atrocious throughout the entire Legion, even at times when it simmed better than the other Hunter specs, should be telling you enough.

It's nothing about skill. No one rolled hunter to play melee. No one asked for melee spec. That's the problem. No one wants one more melee in theirs raid is another reason.

Melee SV was DOA and will continue to be until Blizz revert it to ranged.Oh I see, so it's an inability to deal with change thing?

I love Hunter, and I have since Vanilla (haven't always mained it but I have probably about a hundred days played on Hunters). Survival is a great change that feels natural for the class. It being melee changes everything, because some people *gasp* don't like them. Legion/BfA Surv is a result of Blizzard being creatively bankrupt and having a melee fetish and shitting out nothing but new melee specs since Vanilla. Because making three unique physical ranged specs requires hardcore thought in order not to homogenize them, but fifty thousand melee are fine and dandy.

Surv is doubly moronic because it was given in an expansion that: 1) managed to make even Rogue specs not homogenized and 2) already gave us a new melee in form of DH. Also, I'm sure not having to deal with at least a quarter or raid mechanics due to the melee handicap takes mad skills. I mean, the fact that Surv's representation was atrocious throughout the entire Legion, even at times when it simmed better than the other Hunter specs, should be telling you enough.Legion Survival was clunky and badly designed.

I was under the impression the thread was about BfA Survival, which is significantly different. Beyond that though, read above. It definitely makes the class less homogenized, and it fits the Hunter theme well. Oh I see, so it's an inability to deal with change thing? I love Hunter, and I have since Vanilla (haven't always mained it but I have probably about a hundred days played on Hunters).

Survival is a great change that feels natural for the class.Change isn't automatically bad, but it isn't automatically good either. Survival was a bad change. You're out of your mind if you think it was a great change. It alienated the class so badly that it stayed at rock-bottom popularity for the entire expansion with as much as 98% of raiding Hunters playing the other two specs. How you think a purely ranged class suddenly having a spec become melee overnight is "natural" is beyond me; I guess it's easy when you don't main the class and don't give much of a shit about the people playing it.

But actually thinking that one of the most played and beloved ranged specs being suddenly deleted and replaced with the game's most shunned melee specs over a decade into the game's lifespan is peak delusion. Beyond that though, read above. It definitely makes the class less homogenized, and it fits the Hunter theme well.Yes, you heard it first.

Melee is a great match the class with this icon: Yep. Perfect fit. Melee just fits right in the class with this original WoW manual description: Or this design goal: Flawless. For real though, you people make this too easy for me. Oh, and nice "DAE homogenisation XD" meme.

Because clearly it's IMPOSSIBLE to make 3 distinct ranged weapon specs. 13 melee weapon specs is fine though! Change isn't automatically bad, but it isn't automatically good either. Survival was a bad change. You're out of your mind if you think it was a great change. It alienated the class so badly that it stayed at rock-bottom popularity for the entire expansion with as much as 98% of raiding Hunters playing the other two specs. How you think a purely ranged class suddenly having a spec become melee overnight is "natural" is beyond me; I guess it's easy when you don't main the class and don't give much of a shit about the people playing it.

But actually thinking that one of the most played and beloved ranged specs being suddenly deleted and replaced with the game's most shunned melee specs over a decade into the game's lifespan is peak delusion. Yes, you heard it first. Melee is a great match the class with this icon: Yep. Perfect fit. Melee just fits right in the class with this original WoW manual description: Or this design goal: Flawless.

For real though, you people make this too easy for me. Oh, and nice "DAE homogenisation XD" meme. Because clearly it's IMPOSSIBLE to make 3 distinct ranged weapon specs. 13 melee weapon specs is fine though!I think that the main issue Survival has (beyond being poorly designed in Legion) is that most Hunter players (and really, players overall) are generally crying babies, incapable of accepting anything outside of their comfort zone.

While such narrow thinking is normal, it isn't great to base game design around it. Since you're using arguments such as the class icon from Vanilla (when Survival was partially a melee spec), I'll do the same - do you also whine about Rogues/Warriors being able to use other weapons than Daggers and Swords?

Considering we're talking about what weapon we're using. Or maybe you'd whine about Resto Druids not using shapeshifting? If your argument is theme and playstyle.

Sidenote: Survival's spec has to my memory always been an axe - the old Mongoose Bite icon, or Camouflage. Comments on that? That said, the natural change I'm talking about refers more to the classic fantasy of a ranger than specifically the WoW Hunter class as it's evolved through the years.

Keep in mind that Survival in Hunters' original design was meant to work for both ranged and melee. Yes, the change was poorly done, and Marksman didn't become Marksman + old Survival as Blizzard said it would, but that doesn't mean it isn't a natural change. The homogenization argument was a response to someone else crying about how it was only because it was the easy way to reduce homogenization in the class. Lastly, the point isn't that 3 distinct ranged weapon specs isn't possible (obviously, it is) - but rather that it didn't feel as natural as melee Survival did.

I agree that there are too many melee specs (let's not be retarded though, and compare them as they actually are - 13 melee specs on 9 classes and 11 ranged specs on 6 classes). Not sure what the problem is with Survival. Are people to accustomed and spoiled with being the easiest ranged class to switch to a melee which suddenly requires a lot more skill than they're used to?Hahahahahahahahahahahahahaha Sorry, but I couldn't resist.

Survival doesn't require "a lot more skill". It was simply stupid for Blizz to convert a ranged class spec to melee during the same expansion that they introduced another melee class. There are no classes or specs in WoW that require "a lot more skill". There simply isn't anything compelling about it in a sea of other melee classes / specs in Legion.

I'll give it a try during pre-patch and evaluate it on the merits to see if it is any more compelling at that point.

Hahahahahahahahahahahahahaha Sorry, but I couldn't resist. Survival doesn't require "a lot more skill". It was simply stupid for Blizz to convert a ranged class spec to melee during the same expansion that they introduced another melee class.

There are no classes or specs in WoW that require "a lot more skill". There simply isn't anything compelling about it in a sea of other melee classes / specs in Legion. I'll give it a try during pre-patch and evaluate it on the merits to see if it is any more compelling at that point.There definitely are specs that require more skill than others.

Marksmanship and especially Beast Mastery are without a doubt the easiest specs in the game, given their mobility and range. MM falls a little short of BM, but melee requires more skill just because of the fact that it's melee. As for Survival vs MM or BM, the spec is harder but that's subjective - I'm talking about melee vs full mobility range.


best dating a hunter in wow bfa survival

1. The Importance of "Simming Yourself" as a Survival Hunter At this stage in the game, there are so many variables and so many layers of optimization that you can apply to your character, that there is no way for a guide or anything else to tell you exactly what gear you should wear. This is why we always recommend simulating your own character using . The website can help you choose Azerite traits, trinkets and combinations thereof in a way that is tailored completely to your specific character.

Learning to use this tool is essential to maximizing your potential, as there is simply no other way to take all the variables into account. 2. Best Dungeons for Survival Hunter This is a table containing all the currently available dungeons, and listing how many good items each dungeon can drop. We classify a "good item" as pieces that have a high amount of your best stat on it (Haste), as well as low/no Mastery.

This will help guide you on what dungeons to focus on when farming for upgrades. Dungeon Item Slots Temple of Sethraliss Weapon, Chest, Bracers, Pants Siege of Boralus Belt, Ring, Shoulders, Trinket Kings' Rest Belt, Ring, Trinket Freehold Bracers, Ring, Trinket Atal'Dazar Boots, Ring, Helm Shrine of the Storm Gloves, Trinket Tol Dagor Bracers, Shoulders The MOTHERLODE!!

Cloak, Chest The Underrot Belt, Pants Waycrest Manor Boots 3. Stats Many people have a tendency to overthink the distribution of their secondary stats. An important thing to remember is that a higher quantity of stats is nearly always better than a better quality of stats. Because of this, wearing higher item level gear with worse stats tends to be better than lower item level gear with great stats.

Keep this in mind when considering gear. 4. Trinket Simulation for Survival Hunter A generic ranking for the top 13 single-target Trinkets can be found here: • 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary. • 07 Sep. 2018: Updated the trinket simulation. • 30 Aug. 2018: Updated the trinket simulation to include the recent SimCraft changes to RPPM. • 26 Aug. 2018: Updated the trinket simulation to include buff to the Tiny Electromental in a Jar.

• 24 Aug. 2018: Updated the trinket simulation to include various World Quest trinkets. • 23 Aug. 2018: Added a link to the origin spreadsheet for the simulation chart. • 21 Aug. 2018: Updated Trinket simulations. • 18 Aug. 2018: Gear and Trinket list updates. • Updated the trinket simulation. • Changed the BiS list to a more generally useful list of good dungeons to farm, as this will be relevant throughout the entire expansion.

• 12 Aug. 2018: Updated for Battle for Azeroth launch. • 20 Jul. 2018: Made a few updates. • Updated Celerity of the Windrunners' Haste level from 2% to 3%. • Added Butcher's Bone Apron to the Legendary ranking. • 19 Jul. 2018: Made several updates. • Added a tier-piece alternative to the off-piece Best in Slot helm, if you are using both top Legendaries.

• Fixed Kil'jaeden's Burning Wish's position in the Legendary rankings, so that it no longer appears twice under the multi-target list. • Updated the 2nd BiS trinket from the Shadow-Singed Fang to Gorshalach's Legacy. • 18 Jul. 2018: Updated Golganneth's Vitality to just be an Argus Personal Loot drop.

Revised Legendary ranking and added Soul of the Huntmaster and Kil'jaeden's Burning Wish to it. • 18 Jul. 2018: Added Kil'jaeden's Burning Wish to the bottom of the single-target legendary ranking.


Finding My Perfect Main For BFA: HUNTER - New Always Better?
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