PvP & PvE rankings, players rankings, best guilds, classes & race rankings, gear, gems, enchants, talents & builds stats Best PvE Hunters races & faction. Last Database Update : 12 Dec 2018 - Players with 6/8 or more bosses killed in Mythic mode. Race. % (6+ boss). % (Level 120) Pandaren (Horde). 1.4%. (♂: 0.6% - ♀: 0.8%).
Thinking about starting a hunter..? Maybe you’re considering a race change for an existing hunter? Want to know which race is the best option for your hunter..? Well, hopefully this guide will help you decide.
ðŸ™‚ First off… I’ve never really considered myself much of a role-player type, but I think that a player’s choice of race should depend largely upon which race they ‘like’ best. I’m talking about the ‘feel’ of the class… the look, the emotes, the animations, the lore, etc… These are all very important, because after all… you’ll be the one playing this character for countless hours, so you may as well .
Obviously, faction is just as important as the choice of look and feel, if not more so. Do you want to fight for the Alliance or for the Horde..? That said, if you’re just trying to decide which races are ‘the best’, then here’s a handy guide that can help you choose which race is best for your hunter, based upon which racial traits are going to help your hunter the most.
To keep things simple, I’m mainly focusing on PvE and PvP. I figure anyone looking for ‘the best choice’ is doing so for raiding or PvP, however, if you are looking for the best ‘gathering’ hunters, then I can tell you that Worgen and Tauren are the best.
ðŸ˜‰ Alliance Hunter Races Currently, Gnomes are the only race excluded from the hunter class. , because unless you want to farm for , there’s no way to permanently run around Azeroth as a Gnome Hunter. ðŸ˜‰ At any rate… let’s have a look at which Alliance races are available to hunters and what sort of racial abilities they bring to the table.
By the way… All racial traits are listed — the important ones noted inÂ bold, with the deciding factors tool-tipped as well. Draenei • Gemcutting – Jewelcrafting skill increased by 10. If you plan to be a JC, then this is nice while leveling. Apart from that… not a racial that should tip the scales in favor of Draenei for your hunter. • – Heal yourself or a friendly target for 20% of the target’s health, over a 15 second period (3 second ticks).
This ability scales based on level, crit, haste and applied buffs that increase healing (e.g., ). A pretty handy ability for all-around play. • – This racial gives Draenei a passive +1% increased chance to hit. Because of the added 1% hit, Draenei only have to shoot for 4% and 7% hit caps (4% for PvP / 7% for PvE), allowing them to boost other DPS stats such as crit, haste or mastery.
If your gear is optimized correctly, Heroic Presence results in a direct boost to damage. • Shadow Resistance – Passive resistance to harmful Shadow damage spells. Reduces shadow damage taken at level 85 by 12.64%. Like the other racial resists, the Draenei’s Shadow Resistance does not stack with similar resistance buffs, i.e., Mark of the Wild, Blessing of Kings, etc. Dwarf • Explorer – Dwarves find more loot at digsites and can survey faster.
Cool if you’re into Archaeology. • Frost resistance – Increased resistance against frost damage.Â Reduces frost damage taken at level 85 by 12.64%. Like the other racial resists, the Dwarf’s Frost Resistance does not stack with similar resistance buffs, i.e., Mark of the Wild, Blessing of Kings, etc.
• – +1% increased critical strike chance with guns. A great hunter racial… as long as you’re using a gun. • Mace specialization – Increased expertise with 1h and 2h maces. Totally useless for hunters, as expertise does not apply to us whatsoever, and even if it did… we can’t use maces anyway. • – Removes bleed, poison and disease effects.
Also lowers damage taken by 10% for 8 seconds. Excellent talent for removing DoTs, slows and reducing incoming damage — especially in PvP. Human • DiplomacyÂ – Reputation gains increased by 10%. A nice perk which enables humans to earn reputation rewards quicker than other races. Also stacks with . This talent won’t make your hunter any better, but it will increase the rate at which you earn titles and rewards. • Â – Break out of all effects that cause loss of control of your character, i.e., stuns, snares, roots, fear, charm, etc… a PvP trinket racial.
This effect has a 2 minute cooldown, which it shares with other similar effects. This ability acts just the same as a PvP trinket, which means Human PvP Hunters can enjoy the added benefit of using two DPS trinkets for PvP play – rather than one + a PvP trinket. • Sword & Mace Specialization – Increased expertise with swords and axes. Expertise does not apply to hunters, so this racial is a throw-away. • The Human Spirit – Spirit increased by 3%.
Pretty so-so for hunters, but adds a teensy bit of added health regen while out of combat. Still… definitely not a reason to roll a Human hunter. Night Elf • Nature Resistance –Â Increased resistance against nature damage.Â Reduces nature damage taken at level 85 by 12.64%. Like the other racial resists, the Night Elf’s Nature Resistance does not stack with similar resistance buffs, i.e., Mark of the Wild, Blessing of Kings, etc.
• – Reduces the chance that melee and ranged attacks will hit you by 2%. Awesome all-around talent, but especially for PvP. • – Allows stealth while standing still. A handy talent for avoiding patrolling mobs, but mostly a great ability for PvP. It causes your target to drop you and also acts as a cast-interrupt. 2 minute cooldown. • Wisp Spirit – 75% increased speed while a ghost, as opposed to 50%. This makes corpse runs a little faster and Â where it’s not usually permitted. A minor luxury, but not something to make one choose to roll NE Hunter.
Worgen • Aberration – Increased resistance to nature and shadow damage. Worgen enjoy resistance to two schools of magic – where as other classes only get one.
The trade-off is that it’s slightly less, but it’s still better, in my opinion. Approximately 10% reduced damage at level 85 for both nature and shadow damage, as opposed to the 12.64% to one school that the other races get. • -Increased movement speed by 40% for 10 seconds, with a 2 minute cooldown. This is a great all-around talent.
It’s great for pursuing enemies in PvP -or- for escaping them. ðŸ˜‰ Also, it gives you a little added giddy-up when leveling, and it allows for quicker movement and better positioning during dungeon encounters. Speed boosts are great for anything. • Flayer – Increases skinning skill points by 15, and allows for faster skinning.
This is nice for attaining the bonuses quicker while leveling, plus it speeds up leather farming. A nice added perk. • Running Wild – Worgen have no need for a mount… they become the mount.
Mostly just an amusing animation. Some players may really like it, while others may not. • Two forms – Transform between human and Worgen. A seldom-used cosmetic ability, but one that you might like if you role-play. Combat is always in Worgen form though. • – Increases crit rating by 1%.
This is one of the most amazing racials in the game. Regardless of weapon, Worgen get a 1% increased crit chance all the time. Very beastly. Best Races for Alliance Hunters… Best Alliance PvE Hunter Race: Worgen While not a runaway in this category, the Worgen’s passive crit bonus edges it past the other races. Draenei (+hit) and Dwarves (+crit w/ guns) both possess passive boosts to DPS, but the Worgen’s racial is just flat-out better.
Hit is only needed up to a certain point, where as crit is always needed, making the Worgen racial more flexible and desirable than the Draenei’s. Worgen wins out over Dwarf because they enjoy a crit bonus on all attacks, where as Dwarves only see the benefit from attacks that use guns. In addition to the crit bonus, Worgen also have a the very handy movement speed increase buff — Darkflight. While not a direct boost to DPS, increased movement speed is always a huge plus.
Update: As noted by Whitefyst in the comments below, the Worgen racial is statistically better than the Draenei’s due to the added value of crit over hit – in terms of how the stat points convert. 1% of hit grants approximately 120 hit rating, where as it requires 178 crit rating to equal 1% crit.
Thanks for drawing attention to that Whitefyst. Runner Ups: Draenei, Dwarf Best Alliance PvP Hunter Race: Human There’s a reason why most competitive arena hunters are all humans… Every Man for Himself. It offers an advantage over other races, as it allows a hunter to equip two DPS trinkets — one proc based, with another on-use trinket. Given that trinkets provide some of the biggest DPS gains via gear, this allows human hunters to put out some insane damage in PvP.
Runner Ups: All other Alliance hunter races provide some decent PvP racials. I think that for BGs and casual play, any of the Alliance races are great choices for PvP.
Humans are a great choice for ‘competitive’ play due to their ability to deliver more burst damage, as previously mentioned, but the other races have a leg up in terms of survivability. Horde Hunter Races The Horde have their act together, allowing all races access to the most esteemed class in all of WoW. Blood Elf • Arcane Affinity – Enchanting skill increased by 10. Another racial boost that’s sorta nice while leveling, but has little use beyond that. • Arcane Resistance –Â Increased resistance against nature damage.Â Reduces arcane damage taken at level 85 by 12.64%.
As with the other racial resists, the Blood Elf’s Arcane Resistance does not stack with similar resistance buffs, i.e., Mark of the Wild, Blessing of Kings, etc. • – Silences all enemies within 8 yards for 2 seconds and restores 15 Focus. All enemies affected by the ability also have casting interrupted for 3 seconds. A pretty nice ability for PvP, with other uses as well – including sapping some much needed focus when in a pinch. Goblin • Best Deals Anywhere – Best discount on items, regardless of faction.
Goblins always get the deep down discounts. • Better Living Through Chemistry – Alchemy skill increased by 15. Another racial that’s nice when leveling the profession, but pretty lackluster come end-game. • Pack Hobgoblin – Call up a pack hobgoblin to allow 1 minute bank access every 30 minutes. This is nice little luxury that enables Goblins to have access to their banks while out adventuring.
Pretty handy for emptying out your inventory while on the go, or for fetching something you forgot to bring along. • – Goblins can activate their Rocket Belt to fire a missile that does fire damage. The rocket has a 30 yard range and works like a guided missile – meaning you don’t need to be facing your target.
The damage scales based on level and attack power. This is an amusing little ability, but it has a few drawbacks… The damage isn’t so great, its range is only 30 yards, and it’s on the global cooldown. This right here makes it not-so-awesome for PvE content. If Blizz took it off the global cooldown and extended its range to 40 yards, then we’d have something. Rocket Barrage could then be macro’d in with certain shots for a little added DPS.
Also, it shares a cooldown with Rocket Jump, which is a much better ability, in my humble opinion. • – Use the Rocket Belt to jump forward.
Rocket Jump has a two minute cooldown, which it shares with Rocket Barrage. This ability is more or less a forward-facing Disengage. This is a very useful ability for all sorts of times when you need some rocket propulsion, but it really shines for PvP. If used while jumping downhill, this ability can allow you to gain some distance pretty quickly.
Handy for escaping or pursuing. It’s worth noting that you cannot use slow-fall effects within 10 seconds after using this ability — unlike how you can use a Parachute Cloak with Disengage.
• Â – 1% increased attacking speed. Nothing remarkable here, but it does provide a tiny boost to DPS during long boss fights. Orc • – Increased attack power for 15 seconds, with a 2 minute cooldown. Blood Fury provides 1170 attack power at level 85. This is a fantastic racial for burst DPS, especially when used in conjunction with other abilities such as:Â Â /Â / . • – Stun duration reduced by additional 15%.
Stacks with other effects, meta gems, etc. Hardiness is a pretty nice PvP ability. • – Pet damage increased by 5%. A very solid racial for hunters. A 5% passive boost to pet DPS is huge – especially for Beast Masters. • Axe specialization – Increased expertise with axes and fist weapons. Doesn’t mean anything for hunters.
Tauren • Cultivation – Herbalism skill increased by 15, plus you can gather herbs faster. This is much like the Worgen’s Flayer racial, only for flower-picking. • Endurance – Base health increased by 5% — not affected by gear. If this racial was affected by gear and talents – much like it used to be – then it could be a decent racial for PvP or extreme soloing.
It scales off level-only and provides a trivial amount of added health, making it pretty bleh… • Nature Resistance –Â Increased resistance against nature damage.Â Reduces nature damage taken at level 85 by 12.64%. Like the other racial resists, the Tauren’s Nature Resistance does not stack with similar resistance buffs, i.e., Mark of the Wild, Blessing of Kings, etc. • – Stuns up to 5 enemies within 8 yards for 2 seconds. An amazing crowd control ability, especially for setting up traps in PvP, stunning a healer, or for shutting down melee and escaping damage.
It’s not quite as great for Tauren hunters as it is for say a Tauren warrior or paladin, but it’s still a nice PvP racial. Troll • – Damage done to beasts is increased by 5%. This applies to all beast mob types, as well as hunter pets, Feral Druids, and Shaman in Ghost Wolf form. It’s situational, but a free 5% damage bonus vs beasts is huge – both for PvE and PvP.
• – Increases attack & casting speed by 20% for 10 sec — has a 3 minute cooldown. This is a very nice racial to use for added burst damage, especially if combined with other damage buffs or abilities. • – +1% crit chance when using bows. Same as with the Dwarf racial… this one is great if you’re using a bow. • – Reduces the length of movement impairing effects by 15%, i.e., roots & snares.
Orcs have an easier time against stuns, where as Trolls can get out of slows and roots quicker. A very nice little bonus, mainly a benefit for PvP play. • Regeneration – Health regeneration rate increased by 10% -with- 10% of total health generation continuing during combat.
It doesn’t amount to much, but quicker health regen cuts down on downtime. Considering it ticks every 3 seconds, even the teensiest bit of health regen during combat can sometimes be the difference between winning and losing… Well, maybe 1 in 1,000 fights, but hey… that thousandth one… regeneration might mean the difference!
ðŸ˜‰ • Throwing Specialization – Increased chance to hit with thrown weapons. Thrown weapon specialization for hunters..?! Move along… nothing to see here.
Undead • – Feast on a fallen corpse to regenerate 7% health every 2 seconds for 10 seconds. Corpse must be humanoid or Undead, and within 5 yards. Any damage, movement or action will break the effect. This is handy for healing up quickly while out questing or in a battleground. It reduces downtime, which is always good. Also, it’s one of the ultimate insults in PvP… nothing else quite says “you’ve just been owned” as well as Cannibalize does.
• Shadow Resistance –Â Increased resistance against shadow damage.Â Reduces shadow damage taken at level 85 by 12.64%. Like the other racial resists, the Undead’s Shadow Resistance does not stack with similar resistance buffs, i.e., Mark of the Wild, Blessing of Kings, etc.
• Underwater Breathing – 233% longer underwater breathing. Hmmm… yeah… onto the next one… • – Removes charm, fear and sleep effects. Has a 2 minute cooldown, and shares a 30 second cooldown with other similar effects. This is a decent ability for PvP, but not nearly as good as the human’s racial, which removes all forms of CC – including stuns, traps, etc. The human’s racial is in essence a PvP trinket replacement, where as the Will of the Forsaken is a situational back-up trinket.
The downside is that using any similar ability will put an automatic 30 second cooldown on this ability. For example, if you trinket out of a stun or use The Beast Within — Will of the Forsaken cannot be used for at least 30 seconds.
Best Races for Horde Hunters… Best Horde PvE Hunter Race: Tie – Orc or Troll This one’s a tough call, ’cause they’re both excellent choices. The only case where I can definitely recommend one over the other is if the hunter is specced Beast Mastery — in that case, Orc wins out due to Command.
For MM and SV, I think you can’t go wrong with either one. Both races offer nice boosts to DPS. The Orc with Blood Fury and Command — The Troll with Berserking, Bow Specialization and Beast Slaying (when applicable). Best Horde PvP Hunter Race: Tie – Orc or Troll I’m split on this one as well. Again… the same tie-breaker is in effect here, so go with Orc if Beast Mastery PvP is your thing. Both races have resists to movement impairing effects (Hardiness / Da Voodoo Shuffle), and both offer nice passive damage boosts (Command / Bow Specialization) as well as burst damage buffs (Blood Fury / Berserking).
In closing… As I stated earlier, your choice of hunter race should be based mostly upon what you like. Racials can provide a slight advantage in various areas of play, but the biggest performance factor is always going to be the player behind the toon.
If you love Taurens, and you’ll be much happier representing that race, then so be it… be the best damn raiding Tauren hunter you can be. Lastly, please note that these choices are based on my own humble opinion… you may disagree and that’s fine. If you have anything to add to the discussion, or if you have any further questions, please leave your comments below.
That said…Â what is your favorite race for a hunter? ðŸ™‚ Night Elf is slightly better than human they are harder to hit they can go stealth (they can also be good rogues) but they are just good alliance hunters worgen should be in second place humans third because one racial Every man for himself is not everything you could want going stealth and harder to hit is what a hunter needs that is why i rolled one =D Personally, for Alliance, I would probably go with Human.
Human due to awesome animations, and EMFH. Also, humans just look cool. Worgen are werewolves… why pick up a gun? Night elves… i just wanted to tear those pointy ears off… Dwarves, love em. Draenei… why? For Horde: Personally, I know its odd but… Tauren. War stomp + Disengage = phew! Part of their quests is running out and taking out Birds. Also, Leather cracks me up on a Tauren.
A cow, wearing leather… ðŸ˜€ Also, how many tauren hunters do you see? Undead… OK, but bones sticking out. Tries to tame dog… Dog chews… Orc? a little too brutal. Troll? makes sense. Goblin.. WTF? Blood elves… WTF? One thing you overlooked concerning why Worgen 1% crit racial trait is better than Draenei’s 1% hit although 1 point int hit rating is greater than 1 point in crit rating is that 1% hit is only about 120 hit rating while 1% crit is 178 crit rating.
Thus, you get much better benefits from the crit racial when the racials allow you to reforge that particular stat. I had gone back to troll for a couple of days, but found I missed rocket jump in PvP to much. Plus I love the discount you get on just about everything on a goblin.
Being an achievement junky, paying less for some of the stuff is a plus. As for rocket jumping while carrying the flag, I couldnt tell you, I’ve not attempted to grab a flag in a long time in battlegrounds. I usually leave it to the druids. Dwarves for a number of reasons: *Most armor looks very good on them without visual stretching of the textures typical of the taller races *Their animations are visually appealing for both sexes, casters, melee, and ranged classes *Their selection of faces, hair, and skin tones are varied and well done, particularly since 3.0.2 *Unlike most races, I have never tired of the voices (which gets important after the hundredth, “I can’t cast that yet”) *Tons and tons of lore; we’ll never run out of evil to fight and Legendaries to equip with these guys continually digging it all up *Best beards in the game *Have you seen the original cinematic with the Dwarf Hunter?
Reason enough to play one. *Because Gimli > Legolas *Brewfest *The Bronzebeards *Best /flirt and /silly emotes in the game My hunter used to be a female night elf. Well needless to say (or maybe it does need to be said), I got sick of night elves and the Alliance in general. They just weren’t captivating enough for me, and I needed a change. If I had kept my hunter on the Alliance, I probably would have ended up changing it to a draenei or a worgen.
So now my hunter is a male troll, and I am happy. I love the animations, how mail armor fits on him, the way he shoots his bow, everything. The cool racials are just a bonus. Although their bow animation is inaccurate. I’m an archer IRL, and you don’t fire your bow like that, unless you intend to scrape the skin off your bow-arm.. Hmm.. come to think of it, Night Elves and Tauren fire the bow the same way. Atleast the males, from what I know. I guess blizz wanted to go for form over function.
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best dating a hunter race horde 7.3.5 - 1 60 Horde Leveling Guide: Best Race for Wow Hunter
Hi, I started playing just before BC and only a little of Wrath, didn't like how the game was going. I am so happy the Elysium Project is almost live but I have a question for the Vanilla experts. I am horde side player and I want to make a hunter to start out.
I know the Troll is the best MM, bow specialization, and the Orc is good for BM because of the pet racial, but what about the Survivalist? Was the Survivalist utilized much in Raiding? Going to roll an Orc or Troll and I am just trying to make up my mind. If you mainly focus pve - troll best choice on horde side, nelf on ally side. Orc: 1)Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
2 min cooldown? -Your pet does not get any bonuses from your gear in vanilla, so this is useless + works on melee only. 2)Hardiness: Chance to resist Stun effects increased by an additional 25% - Cool racial if you going to pvp a lot.
3)Command: Damage done by Hunter and Warlock pets increased by 5% - Kinda bad, instead of 100 it would hit 105 4)Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5. - Useless. Troll: 1)Berserking: Increases your casting and attack speed by 10% to 25%.
At full health the speed increase is 10% with a greater effect up to 25% if you are badly hurt when you activate Berserking. Lasts 10 sec.
3 min cooldown. - Very op racial for your aimed shot. 2)Beast Slaying: Damage dealt versus Beasts increased by 5%. - There are many beast bosses, 5% dmg constantly is very useful. 3)Throwing/Bow Specialization: Skill with Throwing/Bow Weapons increased by 5 - Crappy racial, useless in pvp/late game.
4)Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat. - kek. Base stats on lvl 1: You will most likely be MM throughout all of the pve content.
Survival might take over for personal dps after reaching a certain amount of agility, but at that point hunters are below on dps compared to other classes and its mostly about providing trueshot aura in MM spec to have greater raid dps instead of simply taking a survivalist hunter. Some guilds even take no hunter in naxx and just bring in one or two alts on bosses where they are needed. Though most guilds dont do that amount of planning and just take 2-3 hunters, sometimes even survival specced because they only see the personal dps angle.
As for the racials... troll is the pve master race because of the haste bonus, the additional weapon skill doesnt really make a difference since there are no ranged glancing blows.
It adds a tiny benefit to your hit/crit. For pvp either orc or tauren, thats debatable and situational. Edited November 27, 2016 by Aslan You can raid as Survival, but guilds will insist upon Marks, which is the best build unless you're slotted into groups where the aura sees no use.
It really depends on how many Hunters the guild takes, and what groups you are put in. If you're regularly slotted into groups with another Hunter (who has the aura) or casters (who don't use AP), then yes, you'd be better off with Survival. Marks is top DPS, but only when the aura is affecting a few people.
If it's only affecting you, or you could just mooch the aura off another guy, then you're behind Survival in max potential. As for race... Troll is best RDPS.
There really isn't a contest. Not only is there is Berserking and the bow skill, but the fact that Troll has more agility than any other race except Night Elf (which isn't on the Horde). It isn't a bad leveling choice either because of the free health regen and beast damage. Some raid bosses are beast btw, making Troll even better. But it isn't very many until you go into ZG, where damn near everything in sight is a beast. Maybe AQ has a ton of beasts too, but I wouldn't know. Orc is the best BM choice, but once you ding 60, you probably won't keep the build.
You definitely can't raid with it, and probably won't even use a pet in raids. The stun resist in nice in BGs, but is largely useless for raiding, as is the other racials. Orc has top STR, axe skill, and Blood Fury, making us the best at meleeing, but this doesn't mean diddly in a raid when you're shooting at everything. My main on Nost was an Orc Hunter, but don't be mistaken, I only played this race because I like it. In reality, it's probably the worst race for a Hunter to raid as.
BGs aren't bad, nor is leveling if you like to melee all the time (as I did), but for shooting guns or bows; our racials are just crap. Even Stoneform would be useful on the right fights. Blood Fury literally helps me against no raid boss in the game, and in fact heal debuffs me to make the fight more dangerous. Tauren is an odd choice for Hunter. This race has top HP, which shines most if you max the +15% STA talent, but otherwise means little. You have a bit more staying power as RDPS, but this isn't much of a factor if you already slot enough STA/MR.
War Stomp is another complete moot ability in raiding, but no doubt nice to have vs mobs or players. Personally I'd suggest the other 2 races.
I guess if you're a plant picker, the race is slightly more useful, but keep in mind that once you're at 300, the skill bonus doesn't matter at all. No plant in the game requires more than 300 points. It'd only be useful while leveling up, and I think the other races have better leveling racials already.
The 5 skill covers the last bit of the miss penalty between 8 and 9. The 9th % hit slot is mostly wasted, as it is in excess. The 5 skill however allows for better gearing(8hit+5skill=cap). For melee, it also removes most of the Glancing Blow penalty, because the bulk of the penalty is on the third level (63), not 61 or 62. (The same is true for spells, most of their resist penalty is on the third level up) But for ranged, there are no Glancing Blows, so you receive almost nothing for 6+.
You won't use a bow forever, but what's important is that you get one at the start. Your first T1 BIS is a bow (Hunter quest), and this is more meaningful than having the bonus at some later date. Later on down the road, you'll have purple tier pieces or other slots with +hit on it, and can probably consider getting the +hit scope as well. But I doubt a scrub raider trying to pay for Batskin or Devilsaur is also going to want an incredibly overprice scope. But fyi, if you're Horde, you can slot this nice little toy.
Always an easy way to get that last 1% if you need it. Alliance has no comparable version. There's no real sacrifice for using this because our DM trinket is фекал to begin with, and we already don't use a HOJ.
There's nothing good to put on that 2nd slot after a Blackhand. Edited November 29, 2016 by Drain I gonna stick with Orc again...mainly reason because of looks... Altho i love Tauren much, cba watching on this Pixel Hair...same goes with Troll, i love animation of female troll, but man, that fcking TOES!, can't cover with nice mail boots...meeh And since i love PvP too, 25% stun resist is critical for me I was also Orc, even though our race is junk for raiding. I like swinging my reaper whenever I'm not in a raid though.
Probably the only Hunter on Nost with an Arcanite Reaper. Sadly, the Spinal Reaper never dropped in my MC runs. I would have settled for that giant sword out of ZG, but I never won it. Actually lost the roll on that one a few times. It's basically a bigger Arcanite Reaper, but switches to sword. Hi, I started playing just before BC and only a little of Wrath, didn't like how the game was going.
I am so happy the Elysium Project is almost live but I have a question for the Vanilla experts. I am horde side player and I want to make a hunter to start out.
I know the Troll is the best MM, bow specialization, and the Orc is good for BM because of the pet racial, but what about the Survivalist? Was the Survivalist utilized much in Raiding? Going to roll an Orc or Troll and I am just trying to make up my mind. Tauren for Survivalist cz of +5%Hp.
Changed my mind, im going to go female dwarf was messing around on some insta 60 servers and female dwarf ranged animations are actually really good, also females run a lot better than males, the male run animation they look like they are waddling around lol also I fugre if i ever get tired of looking at female dwarf i can just use a savory delight edit: also female dwarf actually looks good in a cape so i might not have to hide cape enymore +Best tits animations
Night Elf Aimed shot -> multishot -> arcaneshot from shadowmeld is so much fun in pvp(aimed doesnt break shadowmeld until after the cast is finished), and also FD+shadowmeld is pretty damn nice. You also gain 1% dodge wich is somewhat nice, and will help you if you want to play melee hunter and pwn rogues/warriors in duels Tester Moriquendi wrote:Night Elf Aimed shot -> multishot -> arcaneshot from shadowmeld is so much fun in pvp(aimed doesnt break shadowmeld until after the cast is finished), and also FD+shadowmeld is pretty damn nice.
You also gain 1% dodge wich is somewhat nice, and will help you if you want to play melee hunter and pwn rogues/warriors in duels Yes, hunters will "pwn" rogues ; Here, have a drink on me! *Gives him a "cheap shot"... Moriquendi wrote:Night Elf Aimed shot -> multishot -> arcaneshot from shadowmeld is so much fun in pvp(aimed doesnt break shadowmeld until after the cast is finished), and also FD+shadowmeld is pretty damn nice.
You also gain 1% dodge wich is somewhat nice, and will help you if you want to play melee hunter and pwn rogues/warriors in duels i think arcane shot shares cool down with one of those Senior Sergeant Karmacode wrote:Feign Death -> Shadowmeld Not having stealth as a ranger class just feels wrong to me. What's roleplay needs got to do with 'best'? Kinda obvious what he's asking. On topic: Orc for the stun resist. Watch the tears of warriors when intercept is resisted Senior Sergeant Display posts from previous: Sort by
MUST PLAY! The Best Leveling Zones in World of Warcraft - Patch 7.3.5 Revamp