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On this page you'll find a list of the best Legendary weapons you can equip to dominate any PVE activity in the game. The most sought after weapons in Destiny 2 can be broken down into two quality tiers: the immensely powerful Exotics and the less rare - but still very desirable - Legendaries. All of these Legendary weapons hit harder than any of the most common gear you can find in the game, and this is due to the unique perks that they’re kitted out with.
There’s a plethora of Legendaries in Destiny 2, but we’ve broken down the most essential weapons you’ll want in your collection. You’ll find insight into our picks just below the tables too, with reasons why they’re so good at tearing up enemies.
(If you want to be the best at every area of the game, don't forget to bookmark our , and guide pages - they've got everything you need if you want to get more out of Destiny 2, and will be continuously updated in the weeks ahead.) Best PVE Auto Rifles Legendary Weapon Archetype Unlock Method Ghost Primus Kinetic Leviathan Raid Reward Origin Story Kinetic Vanguard Engram, Zavala Prosecutor Energy Trials of the Nine Scathelocke Kinetic Legendary Engrams The Number Energy Future War Cult Engram, Cayde-6 Chests Uriel's Gift Energy Legendary Engrams Valakadyn Energy Legendary Engrams Best PVE Pulse Rifles Legendary Weapon Archetype Unlock Method Inaugural Address Energy Leviathan Raid Reward Lincoln Green Kinetic Legendary Engrams Nightshade Kinetic Vanguard Engram, Zavala Relentless Energy Trials of the Nine The Time-Worn Spire Kinetic Iron Banner Package Best PVE Scout Rifles Legendary Weapon Archetype Unlock Method Call to Serve Kinetic Legendary Engrams Manannan SR4 Energy Banshee-44 Engram Nameless Midnight Kinetic Vanguard Engram, Zavala Pleiades Corrector Energy Future War Cult Engram, Cayde-6 Chests Tone Patrol Energy Legendary Engrams Best PVE Sidearms Legendary Weapon Archetype Unlock Method Etana SI4 Energy Banshee-44 Engram Last Hope Energy Legendary Engram The Last Dance Energy Vanguard Engram, Zavala Best PVE Hand Cannons Legendary Weapon Archetype Unlock Method Annual Skate Kinetic Legendary Engrams Better Devils Kinetic Crucible Engram, Shaxx Midnight Coup Kinetic Leviathan Raid Reward True Prophecy Kinetic Future War Cult Engram Best PVE Submachine Guns Legendary Weapon Archetype Unlock Method Adjudicator Kinetic Trials of the Nine Antiope-D Kinetic Legendary Engram Mida Mini-Tool Energy EDZ Exotic Weapon Quest Hero's Burden Energy Iron Banner Package Best PVE Power Weapons Legendary Weapon Type Unlock Method Main Ingredient Fusion Rifle Vanguard Engram, Zavala Shock and Awe Fusion Rifle Legendary Engrams Curtain Call Rocket Launcher Vanguard Engram, Zavala Sins of the Past Rocket Launcher Leviathan Raid Reward Hawthorne's Field Forged Shotgun Legendary Engrams Retrofuturist Shotgun Crucible Engram, Shaxx Quickfang Sword Campaign completion as Hunter Traitor's Fate Sword Leviathan Raid Reward Unspoken Promise Sword Legendary Engrams Our favourite PVE Legendary weapons Below we’ve listed a few Legendary weapons which we consider essentials to any PVE activity, whether it be Strikes, the Raid or Public Events - these are the very best.
Nameless Midnight If you’re after a mid to long range weapon for any PVE occasion, then you can’t get much better than Nameless Midnight. It’s an absolute dream of weapon because it handles perfectly with quick reload times and exceptional accuracy. On top of this, Explosive Rounds help clear mobs of enemies, while also providing Flinch to stagger tougher foes. Better Devils This hand cannon has immense damage output, a huge magazine, and the added bonus of Explosive Rounds.
It’s reminiscent of a miniature Nameless Midnight with ridiculously impressive short to mid range damage. Plus, it’s got this lovely weighty feel which makes blasting enemies a real joy. Curtain Call This will become your best friend for clearing groups of enemies and deleting bosses. It’s AOE Cluster Bomb perk and enormous blast radius provide some ridiculous damage numbers. Unspoken Promise If you’re a fan of getting in close and personal, this Sword is fairly easy to obtain and grants you power ammo with every third hit.
This means infinite ammo if you’re upper cutting static targets (by pressing L2), so you can keep chopping away at an enemy's health bar with giddy abandon. A particularly useful weapon to take on the Leviathan Raid’s Pleasure Gardens with!
Manannan SR4 We’ve found this weapon to be overlooked by many, but we’d consider it up there as an Energy weapon alternative to the likes of Nameless Midnight or even the Exotic Mida-Multi Tool.
It’s got that ease of use which makes it perfect for any PVE scenario and the Explosive Rounds magic to top it all off. Looking to free up your Kinetic slot? Equip the Manannan.
best dating destiny 2 gun so far - Best Shotguns In Destiny 2
The latest iteration of Bungie's flagship shooter franchise, , is now just a few months away from hitting our consoles. Following its back in March and more recently, an in-depth gameplay , we now have an idea of how the universe has evolved throughout its transition to a sequel. But does Destiny 2 bring enough changes to justify a whole new title?
And what does a new game mean for players invested the original game? Here's everything we know so far about Destiny 2. Destiny 2 Story A tale of loss and recovery Alongside Destiny 2's official unveiling this year, the accompanying highlighted the game's shift in tone over its predecessor. Whereas the original Destiny game was heavily criticized for its world lacking in character, its successor hopes to pull a complete turnaround by focusing heavily on an appealing and varied cast.
Although the game will leverage characters and locations from the original game, the core narrative will now be a huge driving factor throughout Story missions. It's clear that Destiny 2 plans to drive home a strong story absent from the original game.
After the events of the first game, Destiny 2 picks up moments before the Tower lands in peril. Dominus Ghaul, the leader of a brutal Cabal faction known as Red Legion, has launched an attack on the Last City, in an attempt to take over the Traveler. Believing its power fell into the wrong hands, Ghaul and his army attempt to claim Traveler and commandeer its power for themselves.
This is where Destiny 2's first mission, "Homecoming," kicks off, with widespread chaos across The Tower. With Red Legion forces quickly converging on Earth's final outpost, Guardians must defend their homeland and get the Last City's civilians to safety. However, despite your efforts, the mission ends with Ghaul emerging victorious from the battle.
Losing control of the Traveler, Guardians are left staggering without the light which defined their strength in combat. With the Last City now in ruins, the three Guardian Vanguards, Cayde-6, Ikora Rey and Commander Zavala flee from Earth in refuge across the solar system. This sets up the basis for Destiny 2's main narrative of bringing back together the team and recovering your powers, history, and home from the Red Legion.
From the footage we've seen so far, it's clear that Destiny 2 plans to drive home a strong story absent from the original game. With more scripted events connecting gameplay and pre-rendered cinematics, Bungie is focusing on a deep cast and narrative as core parts of the package.
Destiny 2 planets Four new worlds to visit On top of the planets established in the first game, Destiny 2 introduces four new locations for players to explore. Each of these will assumedly house their own Patrols, with additional activities and side quests outside of the main missions.
The largest of these, "The European Deadzone," is an expansion of earth and supposedly twice the size of Destiny's previously biggest area. The European Deadzone will likely house a large chunk of Destiny 2's content and play a key role in the narrative which unfolds. A notable characteristic of the district is a massive shard of the Traveler which fell onto its surface.
Players will search for this shard to restore their light powers lost during the fall of the Tower. Saturn's largest moon, "Titan," will also make an appearance in Destiny 2, as the place where Titan Vanguard Commander Zavala went into hiding after the Tower's collapse. Comprised mostly of oceans, the moon features numerous Golden Age and Red Legion structures secured above the water.
"Io" is a sulphuric moon of Jupiter, housing bright scenery intertwined with ancient architecture. This scared location has strong ties to the light, being the last place touched by the Traveler before the collapse.
This is where Warlock Vanguard, Ikora, flees in search of answers surrounding the Traveler. The fourth new location in Destiny 2 is the icy centaur planetoid of "Nessus," which was colonized by the Vex. After being transformed into a machine world, the surface is a unique hybrid of vibrant vegetation and machine constructs.
This is the planet where Cayde-6 ends up being trapped after storming his way into the planet once the Vanguards dispersed. With all these new locations, small tweaks are also being made to interplanetary travel between Destiny's play spaces. While players previously had to exit to orbit to travel to a new location, this additional step has been removed in Destiny 2 to cut down on unnecessary loading time.
Destiny 2 Abilities New skills to harness With a new adventure comes new items and powers to discover. Destiny 2 will bring back the three iconic classes of the original game – Titans, Warlocks, and Hunters, each with their own new subclasses.
• Sentinel is the new Void-based Titan subclass, which allows players to summon a durable glowing shield. It's hard not to draw comparisons to Captain America here, with the ability to repel incoming fire, knock down enemies and even throw the shield.
• Dawnblade is the new Solar subclass, which introduces a new ranged attack for Warlocks. When using its ultimate ability, you'll be able to fly through the air and rain fiery swords at enemies. • Arcstriker is the new subclass for Hunters, with similar offerings to the existing Bladedancer. Sporting a crackling lightning staff, bearers can swiftly take down foes with close quarters combat. Although we're yet to see an official confirmation from Bungie, we can assume Destiny 2 will bring back a majority of (if not all) existing subclasses from the first game.
Destiny 2 tweaks Loot and inventories are getting some changes Weapons and gear won't be transferable between Destiny and Destiny 2. Destiny 2 will also debut a new loadout system, which changes the way weapons are handled within the player inventory. Instead of the distinction of primary, special, and heavy weapons, the three weapons slots will now be categorized weapon types and elements.
All firearms will now be sorted by Kinetic, Energy and Power classes, although the implication of this change will vary depending on your play style. Kinetic and Energy weapons will house most the primary and special weapons from the first game and will be divided by their attached abilities. This means standard weapons will fall into the Kinetic slot, while elemental variants find their place in the Energy slot.
Power weapons aren't hugely different from the old Heavy slot but will hold the likes of sniper rifles, grenade launchers, and shotguns. As previously reported, weapons and gear won't be transferable between Destiny and Destiny 2.
Although your character's likeness can be imported from the original game, all collected loot will be lost during the transition.
However, having been hidden behind a helmet for the entirety of the first game, it's safe to assume many players aren't too attached to their Guardian's appearance.
Destiny 2 multiplayer Get together with new social features With multiplayer ingrained into all aspects of Destiny 2's modes, Bungie is also rolling out some new community-driven features. These will create new ways for players to organize play sessions with their friends, while also bringing new players together to complete cooperative experiences.
The concept of clans is familiar to all Destiny players, but with Destiny 2, support for clan management is being implemented in-game. The new clan system allows for players to create, arrange and level up their clans, with shared rewards and benefits for those successful as a group.
In the original game, the Destiny community also heavily relied on external sites and services to find other players to match with. Dedicated "Looking-for-Group" (LFG) services were established for this need, but an awkward barrier still remained between these services and the game itself.
The new "Guided Games" feature hopes to reduce the need for these services, by allowing solo players to matchmake with clans to complete activities. Not only does this get around Destiny's previous issues surrounding matchmaking – but it also provides a closer connection between players not previously possible in the original Destiny.
Destiny 2 beta and release How to get hands-on Destiny 2 is currently set to release on September 6, 2017, across Xbox One and PlayStation 4. While the game originally announced to release on September 8, a somewhat expected move by Activision bumped the release date forward by two days. Destiny 2 is set to release on September 6 for console and October 24 for PC. Although not made entire clear in previous advertising, it has since been announced Destiny 2's PC release will be delayed from the console versions.
Those on PC will wait almost an additional two months before the expected release via Battle.net on October 24, 2017. A range of different tiers will be offered when purchasing Destiny 2, including additional bonuses and goodies in certain editions. Here's a breakdown of the versions available and the included contents. • The of Destiny 2 is most common and stocked by a majority of video game retailers.
With this, you'll be getting the base game, alongside any pre-order benefits. • Alternatively, the provides access to the base game, although in the form of digital license locked to your account.
• Destiny 2's is comprised of a physical version of the game, an expansion pass code, limited edition SteelBook and Cabal-themed Collector's box (with collectible goodies). You'll also be getting codes for a Legendary Sword, Legendary Player Emote, and Cabal-themed in-game emblem. This is exclusive to GameStop in the United States. • The of Destiny 2 bundles together the digital base game, season pass and some exclusive bonus content.
These items include a Legendary Sword, Legendary Player Emote, and Cabal-themed emblem. • For dedicated Destiny 2 fans, the is a must-buy package full of physical collectible items. Alongside all the items from the Limited Edition, you'll get a "Frontier Bag" – a backpack/messenger bag and blanket styled to fit within the Destiny universe. As expected, a beta testing period will also be run prior to Destiny 2's release for Xbox One, PlayStation 4 and PC. Early access is being provided as a pre-order bonus, before an open beta only a few days later.
Following an exclusivity deal with Sony, preorder access, and a delayed PC release, the dates for the test can get a little complex. Here's a breakdown of all the key dates for Destiny 2's beta across all platforms: • July 18 — PS4 beta preorder access commences. • July 19 — Xbox One beta preorder access commences. • July 21 — PS4 and Xbox One open beta commences. • July 23 — Beta ends for all players on both platforms. • Late August — Beta commences for PC. While exact dates are yet to be provided for the PC beta, we're likely to hear in the coming months.
The journey ahead Even with Destiny 2's launch approaching fast, we still have a lot to learn about the game going forward. Both E3 and Gamescom on the horizon, so we're sure to get new trailers and information on the game's progress. Are you planning to pick up Destiny 2? If so, which platform and edition? Make sure to let us know in the comments section. Updated June 27 2017: We've updated this article with all the news from E3 2017, including the new story trailer, PC release date and beta information.
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The PC Gamer staff can be divided into two categories: those who play Destiny, and those who don’t play Destiny because playing shooters with analog sticks makes them cry. The former group, while they are betrayers, have the advantage of knowing what's new and significant about today (it's coming to PC this time, if you hadn't heard) while newcomers to the sci-fi MMOFPS series are mostly just enjoying the large guns for their intrinsic, large gun qualities.
As our readers surely fall into both camps, here’s everything we learned about Destiny 2 based on today’s reveal event, both from a newcomer’s perspective and with an eye for what’s changed from the console exclusive original.
When is the PC release date? The Destiny 2 console release date is September 8, but the PC release date isn’t set. “We haven’t committed to a PC date yet,” said game director Luke Smith when we asked him directly after the reveal event. “At Bungie, we are totally committed to making the PC build as great as we can … and we want to make sure this version of the game has the time it needs to bake in the oven so it’s a delicious piece of bread when it comes out.” We asked whether the PC version could come weeks or months after the console release, but Smith wouldn’t comment, adding only that it’s a question Bungie is “trying to answer in the coming weeks.” When Destiny 2 was announced we were told that those who pre-order will get early access to a beta in the summer, which will be followed by an open beta.
However the uncertainty over the PC version's release date led us to wonder whether the PC will be included in the beta. An Activision spokesperson responded: "We haven't announced the details for the beta yet." A scene from the first mission.
Campaign, missions, and adventures Destiny 2 is an online-only, mostly co-op shooter, but one of Bungie’s stated goals is to support all sorts of players—solo, competitive, raiders. On the solo front, Destiny 2 will feature more cinematics than its predecessor (not a high bar) in campaign missions which, from the looks of it, involve NPC allies from the original game fighting alongside a solo player, or up to three-player teams. As for the story: If you don’t want to , all you need to know is that there was a battle with a bunch of giant 800-pound aliens called the Cabal and we lost.
We even lost our powers—aka “the light”—to invaders known as the Red Legion, led by a fellow named Gaul. Or Ghal. Goll? OK, Gary. There were no subtitles in the livestream. From there, we’ll do extremely loot-heavy shooter things to take back the solar system: “Recover your powers, become strong again, reclaim your connection to The Traveler (a big ball in the sky), find powerful new gear, weapons, armor…” Cooperative Strike missions are back (a 'dungeon' in any other game), and the example given was Inverted Spire, a mission on Nessus that ends with a three-stage boss.
(The four new worlds to explore will be Earth, Titan, Io, and Nessus—it’s unclear currently whether old worlds from Destiny 1 like Venus and Mars will return, but our guess would be not.) Patrol mode returns from Destiny for more casual play—that’s where you wander around public areas battling and accepting short missions—and will be made richer with ‘adventures,’ which include treasure maps, NPCs, and ‘lost sectors,’ which are (again) basically dungeons with bosses guarding treasures.
The overworlds are bigger, too, including the European Dead Zone setting which was mentioned in the first game, a sinking outpost on the methane ocean of Titan, the Vexified (ie mechanized) planetoid Nessus, and the sacred, sulfuric Io, where the Traveller–that’s the big magic orb, keep up at the back–first touched down in our system.
And to much applause, Bungie announced that players no longer have to go into orbit to start activities (which essentially means fewer load screens, if you’re unfamiliar with Destiny). New subclasses, supers, and weapons If you’re new to Destiny, subclasses are a thing it has—variations on the three main classes: Hunter, Titan, and Warlock. And there were new ones on display today along with their unique supers. Dawnblade goes airborne with a flaming sword which hurls flaming projectiles, the Sentinel gets a Captain America void shield for bashing and throwing, and Arcstrider wields a lightning staff.
From what we’ve played, the older subclasses have been reworked too. We tried a Striker Titan in PVP, and the Fist of Havoc super was no longer a one and done move, but had become a ‘roaming’ super.
The Hunter's Gunslinger super has also been reworked so you can spam shots rather than being limited to three by default. Subclasses also feature class abilities, separate from the main subclass tree. These activate on ‘X’ and perform similar jobs across different classes and subclasses—you can essentially generate a defensive aura, or an aura that boosts attack damage. In Destiny 1 the Titan bubble performed this function, effectively forcing Titans into a passive role in raids and strikes.
Our guess is that this feature exists to allow everyone to run offensive supers, which are much more fun. A couple of exotics we spotted. As for new weapons, new archetypes include grenade launchers and submachine guns. We also got to use an exotic arc version of the latter called Riskrunner, and an exotic minigun called ‘Sweet Business’, which was actually a primary auto rifle, rather than an HMG as might be expected.
The way weapon loadouts work has been tweaked. Previously, weapon types were divided into primary, special, heavy slots. Now they’re kinetic, energy, and power. “Power weapons are things like fusion rifles, and sniper rifles, and grenade launcher,” says Smith. “In that energy slot, and kinetic slot, you can have the same weapons. The new weapon plan was designed to provide players more freedom and more choice to choose the stuff that they love.” Basically it means you can run a kinetic handgun and an elemental handgun at the same time, likewise for submachineguns.
In practice, what was notable was the scarcity of ‘Power’ ammo for things like sniper rifles, shotguns, and rocket launchers. Though it’s notable our characters didn’t have any ammo ‘synth’ on them to restock with in the show floor build. Nor did any engrams drop—ie loot—from defeated enemies. Many things still remain under wraps. Leveling The characters on the show floor build are all level 20 and light level 200. Light is the incremental end-game leveling system that was used in Destiny 1, which essentially works like gear scores in other MMOs.
The current light cap in Destiny 1 is 400, so make of that what you will, but the suggestion is progression will work similarly. Subclass abilities may require items to unlock. Mousing over locked abilities presents a pop-up that lists a green crystal as a requirement, so developing subclasses may require some item-hunting as well as general leveling. Enemies Over the course of the day we’ve fought the Cabal, the Vex, and each other.
Thus far we haven’t seen any new alien races, but the Cabal did feature numerous new enemy types. The Gladiators wield two giant cleavers with which they inevitably bum rush you. We also shotgunned a few Cabal dogs, which are the series’ first quadrupedal enemies. Pleasingly, the Cabal didn’t overuse the giant shields they carried into battle, which made shooting the fiddly because you had to bullseye them in the head, elbow or foot to make them flinch. Though precision aiming is of course easier with a mouse.
Raids We’re fans of raiding—and that includes —so it’s good to know that yep, there’s a raid. Just one, for now, and at present it’s unclear whether the raid will be available at launch. Given that the PC is set to , it’s also a shame that PC players probably won’t be going in ‘blind’ in terms of learning the raid’s mechanics and bosses, potentially robbing the experience of some amount of mystery.
Clans Full clan support has been added for Destiny 2, with custom banners and in-game rosters, plus a vague reward system which grants your clanmates benefits for your achievements, and you for theirs. Meaning even if you aren’t playing, you’ll be accruing some benefit—what exactly isn’t clear at this stage—from the efforts of your clan compadres.
We didn't see any custom clan flags but there is a vacant slot for clan flags on the character screen. What’s most interesting is that you don’t have to join a clan to benefit from clans existing.
If you’re a solo player but you want to go on a six-player raid, the ‘guided games’ system can pair you with a clan that needs an extra or two. The hope is that by matching stray players with established groups, both parties will benefit.
The player can read a little about the group they’re temporarily joining—and perhaps better avoid negative experiences—and groups whose schedules haven’t perfectly aligned aren’t prevented from raiding when they want to.
We asked Luke Smith and PC lead David Shaw about how Bungie intends to police the guided games to ensure clans don’t kick the player being guided just before the loot drops. The answer is that, while they've clearly given the issue thought, they aren't speaking in specifics right now. We do know that there will be a mechanism to enable both clan and guided player to part company if it isn’t working out. Luke Smith did confirm that text chat will be available on PC.
He described text chat as having less of a fear factor than voice chat for strangers teaming up. Knowing how complex Destiny’s high-level co-op challenges can get, voice will probably be necessary past a certain level, but it's good to have the text option.
PvP Destiny 2’s competitive multiplayer mode, Crucible, will now be 4v4 for all modes—including a new attack-defend mode called Countdown. It’s a Counter-Strike style bomb defusal scenario in which the attackers must activate a bomb at one of the map’s two bomb sites.
Rounds are quick and lethal, though you can resurrect fallen teammates to keep them in the fight. Rounds end when a charge either detonates or is defused, or all opponents are downed and no charge is in play. PC-specific features According to , the Destiny 2 demo at the show was run with a Core i7-7700K 4.2GHz, 16GB RAM, and a GTX 1080Ti. And though the footage sure looked like it was being driven by analog stick, we’ve been playing on mouse and keyboard at the event, and can confirm custom keymapping, plus 4K and ultrawide resolution support, an uncapped framerate, and an FOV setting (coming soon, not implemented in the build we played).
See a photo of just one of the settings screens that Tim snapped above. The game ran at a rock-solid 60 fps at the hands-on, and Destiny 2’s PC lead said that the limit was due to running g-sync on the monitors at the event.
The final version will support faster framerates. A few settings were turned down, but the game performed impressively, and looked fantastic at 4K. The increased framerate noticeably made the game feel faster and snappier than we’re used to from Destiny on consoles. Subtle alterations to the shooting have been made, such as moving the reticle to the center of the screen, to make the game feel good with a mouse and keyboard.
Oh, and Destiny 2 will be the (Also known as the Blizzard Desktop App, but who calls it that?) More on Destiny 2 Tim has written out a best case scenario for Destiny's debut on PC. It's all about the raids, argues Austin Wood. If you haven't played Destiny, here's a good way to find out what's happened so far... ...But if you prefer your lore written, Chris Thursten laid it all out for us last year.
Destiny 2 - "Top 5" Best Nightfall High Score Guns (Destiny 2 Best Weapons for Nightfall High Score)