Best dating diablo 3 builds 2.6.1

best dating diablo 3 builds 2.6.1

Diablo® III. StarCraft® II. StarCraft®: Remastered Во втором сообщение собраны линки на почти все наиболее известные билды использовавшиеся с выходом патча 2.6.1. Список билдов 2.6.1: https://eu.battle.net/forums/ru/d3/topic/17617723272#post-2. Исходная статья: [2.6.1] (S12) Builds + Mechanics https://us.battle.net/forums/en/d3/topic/20759329835 Автор: Cratic. Это вторя часть исходной статьи - тут только билды, а механика отдельно. Механика тут: https://eu.battle.net/forums/ru/d3/topic/17617693316. Дале у автора идёт 2 блока философии, я не стал её переводить и постить. Кому интересно можно сходить по ссылке и почитать там. [2.6.1] Билды. Пара .

best dating diablo 3 builds 2.6.1

• • • • • • • • • • • • • • Head • • • • Stat Priority: • Shoulders • • • • Stat Priority: • Amulet • • • • Stat Priority: • Torso • • • • Stat Priority: • Wrists • • • • Stat Priority: • Hands • • • • Stat Priority: • Waist • • • • Stat Priority: • Legs • • • • Stat Priority: • Feet • • • • Stat Priority: • Rings • • • • Stat Priority: • Weapon • • • • Stat Priority: • Offhand • • • • Stat Priority: • Legendary Gems • Legendary Two-Handed Scythe • 1687.4 Damage Per Second • Primary Stats • • +946 - 1125 Intelligence • Secondary Stats • • Every point of Maximum Essence increases your damage by 0.

5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit. • One of 7 Magic Properties (varies) • + (1439 - 1788) Physical Damage • + (1439 - 1788) Fire Damage • + (1439 - 1788) Lightning Damage • + (1439 - 1788) Cold Damage • + (1439 - 1788) Poison Damage • + (1439 - 1788) Arcane Damage • + (1439 - 1788) Holy Damage • + 3 Random Magic Properties Reilena's Shadowhook • Legendary Ring • • Primary Stats • • +416 - 500 Strength • +416 - 500 Dexterity • +416 - 500 Intelligence • Attack Speed Increased by 5 - 6% • Secondary Stats • • You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.

• + 3 Random Magic Properties Krysbin's Sentence - Go for maximum screen dps. More screen dps means more mage dmg. - Attackspeed increases mage dmg by adding screen dps. Attackspeed dont increas their attacking rate, only Tasker and Theo will let them attack faster. - Always get +15% skeleton mage dmg on boots. On head 1000vita also is a good choice (vita benifits from the permanent life%buff from devour: satiated) - Always get +max essence on weapon (dmg bonus Reilenas Shadowhook).

- Templar/Follower: inspire for more essence generation, ocolus ring, items with cc/slow (thunderfury/eun-yan-do/....+wyrdward, freeze of deflection, ... - Secondary: +pickup range and cc effects (freeze, slow, etc.) - Pets do proc area dmg. For groupplay area dmg is very good. Solo cdr and raw dmg are better. - Haunted Visions + CoE instead of endless walk is a good choice too, see build guide for more infos.

- Prefer vita over +life% because the 50% life bonus from devour: satiated is additive with other life%. - Use Zei's gem instead of esoteric for pushing high solo grifts. you can also look at my profile: Since a get a lot questions if attackspeed really not increases the attackrate of mages, i did some testing myself.

I used ext. serv. passive but no ring. 1,1 attacks per second (without TnT): always 13 shots 1,5 attacks per second (without TnT): always 13 shots 1,9 attacks per second (without TnT): always 13 shots 1,1 attacks per second (with TnT): always 20 shots 1,5 attacks per second (with TnT): always 20 shots 1,9 attacks per second (with TnT): always 20 shots So i came to the same results as Biochemikas (see page 6 on us forum): There are no breakpoints for mages, attack speed only increases their dmg but not their attack rate.

Only TnT increases their attack rate. Paragon Priorities Utility Area Damage Life on Hit Resource Cost Reduction Gold Find • - Dont forget to max out essence on "core" to get more powerful mages and more dmg from Reilenas Shadowhook. • - If you maxed speed and essence, go full int. Build Guide Disclaimer: This build is completly different from all the other builds here and uses some unique mechanics. The gameplay is very smooth and easy but requires practice first.

Please read carefully, watch the video closely and make sure you understand how the build works. For clearing grift 100 you will need ~2.000.000+ screen dps. 2.6.1: From my first testings this setup will remain one of the best Rathma solo builds in 2.6.1 and got even better because of some Skeleton Mage bug fixes and the 6p Rathma buff from 2.500% to 4.000%. In 2.6.0 we saw GR106 clears on EU with only ~1300 paragon, so with a 60% buff (2.400to4.000) GR110+ could be easily doable with para 2000+.

I will test other setups this weekend. About the build: • Smooth and easy to play real summoner build. • incredible strong for high level group/solo speedgrifts and also very good for solo pushing • permanent 10 powerful singularity mages • Massive essence generation (bone spikes-> reilenas shadowhook + globes-> reapers + corpes->devour) results in extremly strong singularity mages.

• No bonearmor and curses because its a pain to cast them with mage on autocast and you dont need them. • Pets will block all incoming dmg, if you dont skip monster.

Gameplay: • singularity mage on autocast (numlock trick! remember: numlock trick only casts, while you dont hold/hit a button) • Devour on autocast (numlock trick!). Get used to cast in manually because most of the time you will hold a button to reg essence. • Left klick to stun+generate essence.

Try to hit as much monster as possible because thanks to Reilenas Shadowhhok you gain more essence per enemy hit. • Use command skeletons to proc Jess 400% bonus. You need to activate it once and it will keep going until there are no enemys left on the screen.

Pay attantion to the voice of the charge. Hold a button to walk or bone spike to gather enougn essence for initial cast. Use it also to fokus fire / freeze dangerous targets like ghost or jumpers. • If you have 10 mages, dont leftKLICK, hold leftklick to break autocast on mage and regen to full essence for more powerfull mages (read singularity rune, more essence spent means more dmg per mage).

• Dont skip monsters for density, its called facerool for a reason. Just stand behind and let your mages tear through everything. Again: KILL ALL THE MONSTERS or you will die. • Hit land of the dead + simulacrum if there is high density/elitepack(s) or danger (massive dmg increase and crazy health regen). This is pure Armageddon and your mages will nearly oneshot Yellows at 90++.

Hold the mouse and spam devour manually, to generate globes/essence and get full 600+ essence mages. • The time from the buff on devour [satiated] stacks, so its a permanent 50% life bonus (but is additive with other life%). • Zei's counts distance from player to monsters (not pet to monsters) Autocast / Numlocktrick: • how to numlock by quin69: • if numlocking 2 spells doenst work for you, try mage on button 2 and devour on button 4 • if this doesnt work also, put mage on autocast and hit devour manually (or use aura) • you can break autocast by press enter (chatmode) if you need to rez/identify/townportal • you can break autocast by holding a key (hold leftklick till essence is full) • while hitting land of the dead+simulacrum: hold mousklick to walk, spam devour manually (because holding breaks autocast), gather globes and stop holding mousklick to summon powerful mages.

Haunted Visions + CoE • Haunted Visions + CoE instead of endless walk seems to be a solid / equal choice. Especially in season take whatever is better rolled. • The approach can also a little bit different here. Get some more CDR and use Simu always when ready, your goal is to get high simu uptime to clear also trash faster. Safe LotD for elitepacks. About facerolling, fishing and pushing • People who say its a fishy, glassy setup are just bad at this game and dont understand how the builds works.

When you are pushing to your personal grift limit, no build is actually "facerolling" because if you could facerolling this griftlevel, this wouldnet be your limit. • Its also not more fishy than other builds, most builds need one of the open maps with high density but without ranged mobs (+good pylons). Corpselance need many yellows. For my build any map oder mobs can work, ranged mobs are really no problem, only those jumpers can be difficult, if there are too much of them.

• The term "facerolling" is also referring to the originally idea of the build, to create an easy to play but strong mage build without getting cancer from spamming the mage button. Gameplay is very smooth, just use leftklick, sometimes command skeletons and a little bit devour, nuke elitepacks with simu+lotd.

Stay behind. Eazy. • Just 5-10 griftlevels below your max, it will facerolling everything because mage tear trough everything the moment it appears on the screen. It also clears whole t13 maps at an insane speeed while you just run and loot. For T13 rifts: • switch compass rose to avarice band (or cube it and wear the other 2 rings) • goldwrap belt • boon of the hoarder • Fueled by death passive is bugged, so avoid it. Take this when its fixed (from finale service or overwhelming essence) • If your gear is really good and dmg is over the top, also change Jesseths to Reilenas Shadowhook, cube in-geom (and nemesis) and change command skeletons to bloodrush New speed meta: This build has 0 defense other than prevent death passive and hoping to stun things til they die.

I guess this is possible with getting very lucky rifts, but if you get hit with anything you are fucked. I am playing a similar build but with Decrepify and the belt, along with bone armor for added toughness.

I can still die like a bitch if I dont get something cursed before it jumps on me or instant spell damage. Quote from This build has 0 defense other than prevent death passive and hoping to stun things til they die. I guess this is possible with getting very lucky rifts, but if you get hit with anything you are fucked.

I am playing a similar build but with Decrepify and the belt, along with bone armor for added toughness. I can still die like a bitch if I dont get something cursed before it jumps on me or instant spell damage. This build HAS defense. As i said to the other guy: Dont just look on the pictures, read the build description.

You realy realy dont need much fishing or a good rift. With esoteric, rathma 4p bonus and a shield + cheat death passive there is enough room for mistakes. The pets will block everything, just kill all mobs you see and no mob will ever hit you. Just roll through the rift.. really not that hard man.. Quote from I just cleared 90 with this. What exactly doesnt work for you?

I couldn't clear 80 with the build as is because as soon as I ran into an elite pack with any sort of dmg that spawns on top of me (prisoner, lightning pulse, etc) I would instantly die. Also, skeleton mages won't run ahead of me when moving on, so sometimes I would walk through a door and instant die to some ranged pack. Also, damage seems really inconsistent. If you are not in a dense area, you will not get essence and you will not deal enough damage and fall behind on timer.

Those were my main issues. I only have 1,4m dmg on sheet, no augments, and only four legendaries. If I added Dayntees, decripify, and bone armour to the build, I managed to clear 80 no prob. Quote from I just cleared 90 with this. What exactly doesnt work for you?

I couldn't clear 80 with the build as is because as soon as I ran into an elite pack with any sort of dmg that spawns on top of me (prisoner, lightning pulse, etc) I would instantly die. Also, skeleton mages won't run ahead of me when moving on, so sometimes I would walk through a door and instant die to some ranged pack. Also, damage seems really inconsistent. If you are not in a dense area, you will not get essence and you will not deal enough damage and fall behind on timer.

Those were my main issues. I only have 1,4m dmg on sheet, no augments, and only four legendaries. If I added Dayntees, decripify, and bone armour to the build, I managed to clear 80 no prob. 80 should be a no brainer, please check your setup if you doing somehting wrong. Always charge first so your skeletons are between you and the elitepack/mobs.

With esoteric you dont die instantly, just keep distance and avoid attacks. You constantly summon new mages, so doors shouldnet be a problem. You really dont need density, the build works best on little groups.

You regen tons of essence, just keep spamming spike bones. Also get some cc on templar and secondary to proc krysbins. With 1,4m dps your mages should tear through grift 80 like nothing.. Maybe i should make a video.. This build works great! I only have like 2 ancient items with not that great rolls and I managed to clear a 70 gr, so I can see it being able to go far with better items. One thing, instead of using the numlock trick, I prefer to use AutoHotKey.

Here's a script I wrote to accomplish the numlock trick: To use the script, install the program called AutoHotKey, then save the script text below (between the lines of dashes) into a notepad file, then save the file as a .ahk file (don't save it as a text file). Then go to the location you saved the script to and double click it to run it. ------------------------------------------------------------------------------------------------------------------ F11:: $stop := 0 Loop, { if(GetKeyState("LButton","P")) { KeyWait, LButton, U } else freq:=100 Send 2 Sleep %freq% Send 3 Sleep %freq% Send 1 Sleep %freq% if ($stop) { return } } F12:: $stop := 1 ------------------------------------------------------------------------------------------------------------------ Basically, I use the F11 key to start the script, and the F12 key to stop the script.

While the script is running, it waits until the left mouse button is unpressed before executing the button presses for your skills. I did this so that I could run around smoothly by holding my left mouse button, without the skills being constantly cast and interrupting my walking, making the walking stuttered and annoying.

I have my Command Skeletons ability set to key 1, Skeletal Mage ability set to key 2, and Devour ability set to key 3. When the script is running, and my left mouse button is unpressed, the script will first try to cast Skeletal Mage, then Devour, and then Command Skeletons, waiting 100 milliseconds between each ability cast. I found this was a good balance of keeping my Skeletal Mages up to the max of 10 almost always, as well as keeping my Skeletons commanded to increase damage.

Basically, the only thing you have to worry about is dodging enemy attacks, and casting Bone Spikes and Land of the Dead. This build is a complete cakewalk and the laziest build I've probably ever played - I love it! Quote from Basically, the only thing you have to worry about is dodging enemy attacks, and casting Bone Spikes and Land of the Dead.

This build is a complete cakewalk and the laziest build I've probably ever played - I love it! Have fun my friend But dont know about AutoHotKey.. Dont know if blizzard like such programms^^ Numlocktrick seems safe, everyone uses it. I wouldn't use autocast for mages. You are wasting the singularity rune if you do so. I play a LoN version of this for just GR70 and some light T13 and you need to wait for your essence to be full before deploying a set of mages, you are losing major damage by spamming it.

I have not tried this set yet (Rathma) but from what ive seen the only decent set is inarius right now. They need to make some changes, like on Rathma mages should last forever, it is the mage set and you only briefly reach the mage cap with all the mage buffs and items (mage ring) I might try a similar version of this build when i get the set so thanks for posting. Glad to see more pet necro action When i read LoN Version one more time i break my head..

LON BUILD IS STUPID FOR NECRO BECAUSE INARIUS IS 1450% MORE DMG WITH THE SAME EFFEKT... NEVER PLAY FUCKING LON AGAIN ON NECRO.. you never had so much legs that you fit them to compare the 1450% dmg lose.. and they never so perfectly that you need them for the build.. Even Ring slots are crowded for Necro.. LON Builds are fucking ridiculousness stupid.. Quote from I wouldn't use autocast for mages. You are wasting the singularity rune if you do so. I play a LoN version of this for just GR70 and some light T13 and you need to wait for your essence to be full before deploying a set of mages, you are losing major damage by spamming it.

I have not tried this set yet (Rathma) but from what ive seen the only decent set is inarius right now. They need to make some changes, like on Rathma mages should last forever, it is the mage set and you only briefly reach the mage cap with all the mage buffs and items (mage ring) I might try a similar version of this build when i get the set so thanks for posting.

Glad to see more pet necro action Okay, please read the 6p Rathma bonus again 10 acitve mages is a must to get the full bonus. When you have 10 mages, you can still wait for full essence by holding the mouse (which breaks the autocast). And like "fahrrad" wrote, LoN sux for necro, the 6bonus dmg bonus from the sets and the rings are much better. But its the best starting build nonseason to gather the sets, of course.


best dating diablo 3 builds 2.6.1

best dating diablo 3 builds 2.6.1 - Diablo 3 Season 15 Necromancer Rathma Speed build guide (and bounties) (Patch 2.6.1)


best dating diablo 3 builds 2.6.1

UPDATE: Season 14 applicable. These are the best builds for Diablo 3 patch 2.6.1 season 13 for solo GR pushing. Necromancer builds, Monk builds, barbarian builds, crusader builds, witch doctor builds, demon hunter builds, wizard builds... Everything currently end-game viable, ranked in order of power. Gameplay shown in video. Season 13 starts on February 23 on PC and console. Tier list: https://imgur.com/a/FJnn9 Condemn: https://www.youtube.com/watch?v=OBc_z67xDBY Firebird Star Pact Meteor: https://www.d3planner.com/726248047 Pestilence: https://www.youtube.com/watch?v=HrZUvKslL0s Trag'Oul: https://www.youtube.com/watch?v=gB73J_uxPyY Charge Barb: https://www.youtube.com/watch?v=HzWVrLqx84A HOTA Raekor: https://www.d3planner.com/903133795 Vyr Frozen Orb: https://www.d3planner.com/305471300 Firebird channel: https://www.youtube.com/watch?v=YkItiSrXN4Y Wave of Light: https://www.youtube.com/watch?v=q0un_a0XOdI DMO Frozen Orb: https://www.youtube.com/watch?v=aABJ3IWk06U Arachyr firebats: https://www.d3planner.com/157551463 Whirlwind: https://www.youtube.com/watch?v=hSYVfiDN0nI UE Multishot: https://www.youtube.com/watch?v=Q92qt8ZFG_8 Rathma: https://www.youtube.com/watch?v=KR79kQIonYI N6M4: https://www.d3planner.com/298653290 Marauder: https://www.youtube.com/watch?v=8zN5syA9qko Uliana: https://www.youtube.com/watch?v=Tg5aGDQpubo HOTA IK: https://www.youtube.com/watch?v=Inhf5v6cS_Q Natalya's: https://www.d3planner.com/542581309 Helltooth Firebats: https://www.d3planner.com/305334506 Tal Rasha Channel: https://www.youtube.com/watch?v=YkItiSrXN4Y Cpt.

America: https://www.youtube.com/watch?v=bV0jOO8UW6c Roland Sweep: https://www.youtube.com/watch?v=a0ohzz2p9vs Leapquake: https://www.youtube.com/watch?v=poa9aFRXLUo Shadow Impale: https://www.youtube.com/watch?v=mpc_QM8DHdw Jade Doc: https://www.youtube.com/watch?v=iU_CUET8wz4 UE Grenades: https://www.youtube.com/watch?v=TSrFU8smq9U Hammerdin: https://www.youtube.com/watch?v=r0x_abn6nzg Helltooth Garg: https://www.d3planner.com/613065890 Vyr Archon: https://www.d3planner.com/314911766 Tal Vyr Archon: https://www.youtube.com/watch?v=apeYtyrx7OE Firebird Archon: https://www.d3planner.com/872602552 LoN Spirit Barrage: https://www.youtube.com/watch?v=xDTyz8RhuiQ Heaven's Fury: https://www.d3planner.com/729535143 Invoker: https://www.d3planner.com/445824635 Sunwuko LTK: https://www.youtube.com/watch?v=DrBfewfci48 Inarius: https://www.d3planner.com/275237266 Zunimassa: https://www.d3planner.com/613971432 Raiment Generator: https://www.d3planner.com/259944053 More Diablo 3 Reaper of Souls guides, builds for all classes - Necromancer, Demon Hunter, Witch Doctor, Crusader, Barbarian, Monk, and Wizard: https://www.youtube.com/playlist?list=PLynOeXfVv8P7bQqfvTOzHe7b6LQA7TbTe ▬ Subscribe for more videos ►http://bit.ly/RhykkerSub ▬ Follow me on Twitch to join me when I play: ►http://bit.ly/1v5gqDu ▬ Patreon rewards: https://www.patreon.com/rhykker ▬ Follow me on Twitter for updates: ►https://twitter.com/rhykker ▬ Join the in-game community group: Rhykker's Raiders Executive producers: Recramorcen, Sarge9017, MohEternal, Kiskaloo, NickTick, 2hoste, Levi Jordan Special thanks: Maia Nashira, Toioiz, Remiehneppo, Neme5i5, Matthew Feiteira, MONGAS INC., Terry Lee, Joel Williams, Lionblade, Valentine Judnich


best dating diablo 3 builds 2.6.1

General Information Welcome to our build guide for Multishot Marauder Demon Hunter in Diablo 3. Here, you will learn everything you need to know to play this build at the highest level. This build is updated for patch 2.6.1 and Season 15.

1. Introduction Merging the sentry-driven Marauder set playstyle with the immense AoE coverage of Multishot, this Demon Hunter variant takes the best of both worlds with some surprising mechanical quirks. This massive AoE, timed burst playstyle is available in a high tier Greater Rift solo progression and a regular Rift farming variations, explained in that order. 2. Quick Reference 2.1. Skill Setup The basic skill setup of the Marauder Multishot Demon Hunter is displayed below.

Read the dedicated for detailed information on choices, alternatives, and build customization. 3. Builds () 3.1. Gear Setup The required gear setup for the Marauder Multishot Demon Hunter is listed below. Check the for detailed information on choices, alternatives, gemming, Kanai's Cube and Paragon distribution. • Helm: • Shoulders: • Gloves: • Chest: • Belt: • Pants: • Boots: • Bracers: • Amulet: • Ring 1: • Ring 2: • Weapon: • Offhand: 3.2.

Legendary Gems • Legendary Gem 1: • Legendary Gem 2: • Legendary Gem 3: 3.3. Kanai's Cube • Weapon Slot: • Armor Slot: • Jewelry Slot: 4. Role in the Current Meta This build is ranked as a Top Tier solo pushing build for its class in the current Season. This build is oriented mostly at solo Rifting (Greater and Normal). Due to its mediocre mobility on long distances, it is not recommended for Bounties. It is also not recommended for group Greater Rifts past the point where every party member can handle the content on their own.

5. Reading Further To go in-depth on the skills, passives, itemization, gemming and variations to get the most out of this build, follow these pages: • : exhaustive breakdown of the skill and passive choices, along with synergies, rotation and breakpoints (if applicable); • : detailed explanations of BiS gear, stat priorities, gemming (both regular and legendary), rerolling and breakpoints (if applicable); • : Multishot Marauder variation for endgame speed farming; • : for more information regarding followers, we advise you to read our guide, which contains detailed advice on choosing the skills and the gear of your companion.

About the Author This build is presented to you by , one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on and streams on , where you can see how this and other builds play out in practice. 6. Changelog • 20 Sep. 2018 (this page): Guide was reviewed and approved for Season 15. • 24 Jun. 2018 (): Added the guide. • 24 Jun. 2018 (): Added the guide. • 24 Jun. 2018 (): Added the guide. • 24 Jun. 2018 (this page): Added the guide. + show all entries - show only 10 entries


Diablo 3 Best Monk Build: Speed and GR 122+ Sunwuko Wave of Light (2.6.1 Season 15 Guide)
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