Become the most powerful clan and top the leader board. I also wanted to briefly mention upgrade order. The base combines the strengths difficult to lure clan troops and smart locations of Double Giant Bombs. It makes him to be on the 2nd top of the best th8 war base list. Lightning may be needed earlier for certain air attacks. So this base is designed for that purpose to restrict all type of ground attacks.
Have you thought about strengthening that left compartment? So, that you can also take benefit from it by using these information. This base is designed in such a way that enemy can have a max 1star from this base. What's the result if so? For what it's worth, here's 's explanation on. Thx to kamikaze for it. The war match algorithm currently punishes having your offense too far ahead of your defense. Transform your Embarrassing 0 and 1 Star Attacks into Consistent 2 and 3 Star Masterpieces Overnight or your Money Back! If you decide to do this, be very careful; you'll have to have something right next to the tesla, otherwise you'll have a spawn hole. This goal of this guide is to get you thinking about certain things as you create your own base.
Although these bases are anti 3-star war bases. Like that after releasing the golems backing up with wizards main problem will arise, that both of the golems will divert towards the hidden tesla outside the base. The attacker will take some time to break these squares. But in this th8 war base, you can protect your base from both ground Valk and Pekka attacks. But when they will reach near the x-bows the giant bomb will be blast and hogs will be finish. Before attack on main thing is to decide from which side the attacker have to attack. We can also list it up as a th8 war base anti dragon.
Pushing the valks inside the layout is the strategy every attacker use. So, even if the Valkyries and its partnering units destroy half of the layout, there will still be one division left; that survives and makes sure it stays the same till the battle ends! So when we drop our loons we use haste spells so that they quickly funnel into the base and destroy those air defenses so that we can easily win. The base is divided into different compartments that help you to confuse the attacking troops. Then after releasing the dragons and loons with rage spell, the dragons will be enforced. Otherwise, depending on the sizing of your base, they go towards the edges, or even outside of your base. Speaking of the Bomb Towers… they also help very well against Valkyries attacks. But I can name some of the most powerful strategies for you here, just click on it and read for more details: , , , , , , ,… This Town Hall 9 Guide is still incomplete.
Sure, that may make your base easier to 2-star, but we're talking about defending against the 3-star. The attacker needs to roughly wipe out one-quarter of your base to have a good funnel at the bottom where to send the Miners in for the Town Hall. The Base is designed such that he enemy troops go round your base and not be able to touch the core. The rest can is taken care by Hidden Teslas and Air defenses around the core. But it will pay him a huge cause of loss at last. No Troop has ever survived this base! Is it the town hall or the resources or being up on the board- you decide! You have the Inferno Tower at the bottom that is simply annoying for the Healers because it will target them sooner or later and either take them down or force the attacker to waste a Freeze Spell to have a chance that the Healer will survive it.
With air defenses wisely put out around the base. So yeah maybe archer towers before cannons. This base has the wisest placement of the Double Giant Bombs for no Hog will survive here! A lot of wall intersections are actually a bad news for the valkyries. I recommend you to make a little change of the traps placements before use these town hall 9 war base designs. By Maximum Level, do you mean The Townhall or The Buildings or the Troops.
The game can often drive you crazy but why worry because we are here with all your solutions. They will drag the Hog Riders into them and force the attacker to use an early Healing Spell that he will later miss when the Hog Riders see real damage incoming in the center area of the base. It's not as easy as dropping a giant, but it's still easy. Because the reason is that there are 4 air defenses on town hall 9. So if someone tries to do air attack on this best th8 war base then he will always proceed from the bottom end, as there will be no problem of air sweeper. Teslas are next because of their high damage and fire rate, and they're hidden so you can't really prepare for them. I forgot to mention in my post that you should always be improving your base.
If they went core diving, I'd save most of my loot. If I'm lucky they will screw up and I'll hold them to one. But sometimes people tend to make mistakes and ignore some factors which may be important. Air Sweeper 1 2 18. Walls and traps especially giant bombs and the black air mines are also really important, so don't neglect those. The outer layer of the base is another best feature of the base with traps, bombs and Archer Tower around it.
As with a large no of layers of walls and its arrangements they will round up and clear all the defense of 1st layer. The base can give you some pretty awesome wins and with the Bomb Tower upgrade on this base there is no way you are losing with this base! Thus, you will get to keep 1-2 stars in battles. Here Pink circles refer to haste spells Purple ones refer to rage spells Black arrows refer to Balloons This will destroy all the defenses of the base. Upgrade to max as fast as you want. And before using these bases on thing make sure that your defense is max on town hall 9. I'll be attempting to synthesize information from and videos, as well as including things I've learned in my own gameplay. The core of the base has the Town Hall and Clan Castle which is protected by powerful defenses all around.