Best matchmaking world of warships tier 5

best matchmaking world of warships tier 5

World of Warships (2015). Duration: 17:39. 1,448 views. 93.59% liked this video 73 5. Today, we give the Tier 5 US Destroyer, the Nicholas, a run for its money. And this match just once again reminds me how awesome this ship really is. If you enjoyed the video backhand that like button! Feedback is always appreciated. Rise Again - BausicProductions. **** This Channel Needs your Support! www.patreon.com/CAMIKAZE78. Interact with me through multiple forms of social media! Twitter: https://twitter.com/CAMIKAZE78 Facebook: https://www.facebook.com/Camikaze78 Steam: http://steamcommunity.com/groups .

best matchmaking world of warships tier 5

93.59% liked this video 73 5 Today, we give the Tier 5 US Destroyer, the Nicholas, a run for its money. And this match just once again reminds me how awesome this ship really is. If you enjoyed the video backhand that like button! Feedback is always appreciated. Rise Again - BausicProductions **** This Channel Needs your Support! www.patreon.com/CAMIKAZE78 Interact with me through multiple forms of social media! Twitter: Facebook: Steam: Play World of Warships for free!

Missed the previous videos? Find them here! Live from the Line #3 | Planetside 2 Live/Uncut Gameplay : TAR Weapon Review (Very Mobile AR) | Planetside 2 Gameplay : **** Other Videos By CAMIKAZE78 2016-02-11 2016-02-08 2016-02-07 2016-02-04 2016-02-01 2016-01-29 2016-01-27 2016-01-25 2016-01-23 2016-01-22 2016-01-13 World of Warships Gameplay | Nicholas : Tier 5 Destroyer | Awesome match!

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best matchmaking world of warships tier 5

best matchmaking world of warships tier 5 - World of Warships Update 0.5.16 Notes


best matchmaking world of warships tier 5

How often are you top tier? • 1/2 the time (2 [3.70%]) Percentage of vote: 3.70% • 1/3 the time (5 [9.26%]) Percentage of vote: 9.26% • 1/6 the time (11 [20.37%]) Percentage of vote: 20.37% • 1/10 the time (14 [25.93%]) Percentage of vote: 25.93% • 1\15 the time (my case) (22 [40.74%]) Percentage of vote: 40.74% Vote Guests cannot vote Yes, this is another of those subject.

Unlike most, I actually have a reason for posting this. Yesterday, the match maker was infuriating me. I swear that I was never top tier, that the teams were rigged against me. Perhaps, I'm simply prone to remembering bad games? It turned out not to be the case. Out of that frustration was born an experiment. Armed with a pen & paper, I took notes. For every battle, I wrote down the tier of my tank as well as the tier of the battle. Here are my results: • ​Out of 30 battles - I was top tier twice • ​In all battles my tanks were tiered 8 and 9 • ​​​​In both battles, all tanks were of the same tier • ​I also found a surefire way to be top tier!

Drive a tier X vehicle! The tier 10 matchmaking was decent. About half the matches were tier 11, which I like. Please tell me about your experiences. Edited by flowerpower210, Jun 05 2017 - 07:59. I have not kept track but I know I am top tier fairly often, quite a few 1 tier battles too but I've been mostly playing lower tiers, 5 to 7, most of my tier 8 battles I've been bottom. However it's much nicer being bottom tier when you have 7 other bottom tier tanks to shoot at instead of only one or two.

Edited by I_QQ_4_U, Jun 05 2017 - 08:10. I have not kept track but I know I am top tier fairly often, quite a few 1 tier battles too but I've been mostly playing lower tiers, 5 to 7, most of my tier 8 battles I've been bottom. ​I don't know for tier 5, but my tiers 6-7 are fine. The problem is in tier 8! And somewhat in tier 9. I don't mind much for tier 9s because they are competitive in tier 10 games, unlike their tier 8 counterparts.

​I don't know for tier 5, but my tiers 6-7 are fine. The problem is in tier 8! And somewhat in tier 9. I don't mind much for tier 9s because they are competitive in tier 10 games, unlike their tier 8 counterparts. If you are not getting top tier, then change tier. The population of NA is what is causing this to happen, From tiers 4-6 is working as per normal, its the other tiers that are wack. They need to join east and west to fix population issue.

If you are not getting top tier, then change tier. The population of NA is what is causing this to happen, From tiers 4-6 is working as per normal, its the other tiers that are wack. They need to join east and west to fix population issue. ​I disagree. The matchmaker can fix this issue by increasing the frequency of tier 11 games. (All tier 10 vehicles) They can also increase the frequency of all tier 9 matches. ​I disagree. The matchmaker can fix this issue by increasing the frequency of tier 11 games.

(All tier 10 vehicles) They can also increase the frequency of all tier 9 matches. and how will they increase the frequency if there are not enough players on that tier? you suggest WOT adds bots?

If you played on the test server, you would have seen that the MM WOT using it just working 100%. and it is replicated on the EU and the RU servers aswell. Their population is high enough to have enough people playing every tier. The population on this server is whats broken, not MM. That's just how the game is now. Its completely [edited]. Me and my buddy simply cant play anymore. We both just end up rage quitting because we think we'll eventually see a top tier battle, but never do.

Like ever, I'm not exaggerating, we are NEVER top tier. In a platoon, I think we were top tiered 3 times since the patch came out. So about out of 100+ battles.

This new MM looked very promising, but at tier 8, its just a joke fighting 3 tier 10's, and 5 tier 9's every time. But whatever, whats [edited]new. [edited]this game. and how will they increase the frequency if there are not enough players on that tier? you suggest WOT adds bots? If you played on the test server, you would have seen that the MM WOT using it just working 100%. and it is replicated on the EU and the RU servers aswell.

Their population is high enough to have enough people playing every tier. The population on this server is whats broken, not MM. There are plenty of tier 9 & 10 tanks floating around to make same tier battles. And sure, population is a problem, but a well designed match maker could manage it better than this.

There are plenty of tier 9 & 10 tanks floating around to make same tier battles. And sure, population is a problem, but a well designed match maker could manage it better than this. We would have to get a custom match maker and have a closed test server for just NA. Because like i said, it is tested on the test server, where NA, EU and RU play on to test it, and so their results are from high population servers.

Hence why it is not working here on NA and why is was patched onto NA first. We would have to get a custom match maker and have a closed test server for just NA. Because like i said, it is tested on the test server, where NA, EU and RU play on to test it, and so their results are from high population servers.

Hence why it is not working here on NA and why is was patched onto NA first. ​Then you have your solution! Make a custom match maker for the North American server. After all, it has different requirements. Are you familiar with machine learning? I know it is out of their grasp, but imagine this. A matchmaking that learns and adapts to its population. When it encounters a situation, it changes its parameters and takes note of the output.

Eventually, a vast lookup table is generated and most scenarios are present. How hard can this be? I'm not a programmer... but I think I would be able to tackle such a problem. Well, I have the opposite problem and will be more than happy to trade for tier position with any of you. For a large part of Sunday -afternoon, evening, and now fairly late - I've been playing Tier VII TD's : ISU-122S & SU-122-44. And repeatedly I've ended up top tier, often with another TD plus an arty as 1 - 2 & 3.

But these are casement TD's so I'm a sitting duck as soon as I get tracked. And poor transverse speeds, especially in the ISU, make close quarter combat and city fighting really tough and largely unsuccessful.

Now it may be perceptual bias but I don't remember this happening prior to the New MM, certainly not with the frequency it was happening today. I just think it's a mistake to have the two support classes - TD & arty - up there as top tier. And the most aggravating thing is their other game - World of War Ships - seems to do a much job of at least TYPE distribution (you just don't see DD's being top tier) and does it with a smaller player base than WOT.

​Then you have your solution! Make a custom match maker for the North American server. After all, it has different requirements. Are you familiar with machine learning? I know it is out of their grasp, but imagine this. A matchmaking that learns and adapts to its population. When it encounters a situation, it changes its parameters and takes note of the output. Eventually, a vast lookup table is generated and most scenarios are present. How hard can this be? I'm not a programmer...

but I think I would be able to tackle such a problem. I'm a very noobish programmer, but i can tell you its not something simple. to overhaul something like WG MM with machine learning for just the NA server WILL never happen, we make them the least amount of money, so why would they spend the most amount on such tech for an Match maker on the lowest pop server.

Again I say they need the East and west to be joined or atleast inter-connect.


best matchmaking world of warships tier 5

Matchmaking (MM) Each ship has a certain combat tier assigned to it. It determines the maximum level of enemy and ally ships that can be encountered in the battle.

The information below is current as of patch 0.5.9.0. Ship Tier Ship Class Battle Tier I II III IV V VI VII VIII IX X I Cruiser II Destroyer Cruiser Mikasa III Destroyer Cruiser Battleship IV Destroyer Cruiser Battleship Aircraft Carrier V Destroyer Cruiser Battleship Aircraft Carrier VI Destroyer Cruiser Battleship Aircraft Carrier VII Destroyer Cruiser Battleship Aircraft Carrier VIII Destroyer Cruiser Battleship Aircraft Carrier IX Destroyer Cruiser Battleship Aircraft Carrier X Destroyer Cruiser Battleship Aircraft Carrier Other matchmaking restrictions: • As of patch 0.5.8.0, matchmaker will make matches with an equal amount of top tier Battleships and Cruisers and with the same amount of Carriers of the same tier.

• As of patch 0.5.9.0, matchmaker will limit aircraft carriers to one per team in battles where the top tier ship is of Tier VIII, IX, or X. • As of patch 0.5.9.0, matchmaker will once again attempt to uniformly distribute ships of different nations between the teams. (Example: If two Soviet Gnevny destroyers and two Japanese Minekaze destroyers are present, the matchmaker will attempt to put one destroyer of each nation on each team.) Divisions Divisions of up to three ships can be created.

Currently divisions can only have one carrier (and a random team can have no more than two Carriers). As of patch 0.5.10, divisions are restricted to a one tier spread. A division with a Tier VI ship, for example, could include ships of Tier V and Tier VI, or Tier VI and Tier VII.

Tier V, VI, and VII ships are not allowed in the same division at the same time. Previously, there were no restrictions on division tiers, leading to "fail divisions" of high tier ships (such as Tier IX or X) divisioned with low tier ships (Tier I or II). When placing divisions in a match, Match Maker will only consider the highest tier ship's Match Making tier range for purposes of tier placement. For example, a Tier 5's normal Match Making is +2/-1, so it will normally only see Tier 4 through Tier 7 ships in matches.

Similarly, a Tier 6's normal Match Making is also +2/-1, so it will normally only see Tier 5 through Tier 8 ships in matches. When divisioned with ships of the same tier, the division will see the normal Match Making for that tier.

For example, a division of only Tier 5s will only see matches with Tier 4 to Tier 7 ships. A division of only Tier 6s will only see matches with ships from Tier 5 to Tier 8. However, when a division is made up of ships of unequal tier, only the top tier ship's tier range will be considered. Thus, let us say the Tier 5 and Tier 6 above form a division.

Match Maker will only consider the Tier 6's tier spread. The Tier 6 can see Tier 8 matches, so the Tier 5 in the division with it will now also be subject to seeing Tier 8 matches where it normally would only be able to see Tier 7s max. This results in an effective +3/-1 Match Making spread for the Tier 5 when divisioned with a Tier 6. This is commonly called a "fail division" because this puts the lower tier ship in a battle tier they normally cannot see. Ship Performance Factors For each ship there are seven performance factors that provide a basis for comparison of any one ship against another in game.

These performance factors are expressed on a relative scale of 0 (worst) to 100 (best). Each performance factor is based on the ship's abilities. Note that these factors are just a basis for comparison, and can change based on what modules, upgrades, or captain skills the ship is equipped with.

• Survivability is a measure of the ship's ability to take damage and keep fighting. Its mainly all about hit points. The T10 BB's IJN , KMS , HMS , USS and MN share top Survivability factor in-game with 100. Many tier one ships share the worst, with 4.* • Artillery is a measure of the ship's firepower with its main and secondary guns. The main battery firing range in kilometers and the number, type, and positions of the main battery and the secondary armament guns contribute to this factor.

The US T10 BB , IJN and UK T10 BB have the top Artillery factor in-game of 94. Asides tier 1 ships, The IJN T2 DD has the worst with 2. • • AA Guns is a measure of the ship's anti-aircraft defences and its ability to defend itself from air attacks. The number and caliber of the on-board AA guns contribute to this factor. The U.S T10 CL has the best AA Guns factor in-game of 96.

Many ships, such as the US premium T4 BB , IJN premium T2 DD , Russian premium CA and KM T3 BB A hull have the worst - 0 - because they are not armed with any AA Guns. • • Maneuverability factor is a measure of the ship's ability to maneuver, make turns, and maintain speed while turning.

Three other factors affect Maneuverability, the ship's "Maximum Speed" in knots, its "Turning Circle Radius" in meters, and its "Rudder Shift Time" in seconds. The IJN T5 DD and Russian T5 DD share the best Maneuverability factor in-game - 95. The US T4 CV has the worst at 7. • • Concealment factor is a measure of the ship's ability to remain undetected by the enemy. The Concealment factor is a calculated parameter influenced by the ship's "Surface Detectability Range" and an "Air Detectability Range", each are also specified and expressed in kilometers.

The IJN T2 DD and it's T10 cousin has the best Concealment factor in-game of 98. The US T10 CV has the worst at 5. Many camouflages, such as the Type-1 Camouflage further reduces the detectability range by sea of the ship it is mounted on by 3%. • • Torpedoes is a measure of the torpedo capability of those ships which carry torpedoes.

The number, type, and position of the torpedo tubes and the range of the torpedoes contribute to this factor. The IJN T10 DD has the best Torpedo factor in-game of 60. The IJN T2 DDs and , as well as the USS have the worst rating which is 4. Those ships not armed with torpedoes have no Torpedo factor. • • Aircraft is a measure of the aircraft capability of those ships which carry aircraft.

The total number of squadrons, number of planes, and the type and capabilities of each of the planes: fighter, dive-bomber, or torpedo-planes; determine the Aircraft factor.

The USA T10 CV has the best in-game Aircraft factor of 86. Cruisers (beginning at T5 except the T4 IJN ), and Battleships of certain tiers, carry 1 to 3 fighter/recon aircraft. Battleships can only mount catapult fighters at tier 7 and up, with the exception of .

Only CVs have an Aircraft factor.


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