Titanfall developer Respawn Entertainment has released a new update on PC and Xbox One that looks to improve the shooter’s matchmaking system, and make battles more even. If you’re finding yourself slaughtered online, why not check out my big Titanfall multiplayer guide? It’s full of wee tips and tricks that should make your life that little bit better. The update has been applied to Attrition and Hardpoint modes for now, and follows confirmation that Titanfall matchmaking would shift from prioritising connection speed to skill instead.
Titanfall developer Respawn Entertainment has released a new update on PC and Xbox One that looks to improve the shooter’s matchmaking system, and make battles a bit more even.
The update has been applied to Attrition and Hardpoint modes for now, and follows that Titanfall matchmaking would shift from prioritizing connection speed to skill instead. On the update, Respawn said, “This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time,” and confirmed that teams would be split up to even out skill levels if one team utterly dominated the previous match.
Respawn added, “This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. This should end some of the frustration with playing for extended periods when you’re having an off night.”
best titanfall matchmaking update 2018 - Titanfall's imminent update adds private matches
Respawn Entertainment has released a new update for Titanfall based on its recent “Improved Matchmaking” beta which will help balance out teams between matches.
The update has currently been applied for Attrition and Hardpoint Domination. If a team is utterly shutting out their opponents in matches, the update will help mix up the players to make for better subsequent rounds. Respawn stated that, “This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.
“This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. This should end some of the frustration with playing for extended periods when you’re having an off night.” Have you gotten your hands on the update and what are your thoughts on it thus far? Let us know in the comments.
Today the folks at Respawn Entertainment have let it be known that quite a few changes are coming to for Xbox One, PC, and Xbox 360 builds. This update brings on Private Matches in Beta mode, Party Colors, Auto-Titan Color in Obituary, Menu Changes, Game Version notes on Main Menu, and a number of Game Balance Changes.
One massive set of bug fixes are in the mix as well. For those of you on PC, you should see the update immediately. There’s nothing really unique you’re going to be able to do to force the update, but it should be arriving by the end of the day today. On Xbox One or Xbox 360, you’ll just need to do a hard restart. Turn your system completely off – on Xbox One you can do this by holding the power button for 8 seconds – and cold reboot.
The biggest changes you’re going to see are in Private Matches and in Game Balances. Game Balance is going to come into play on Xbox One this time around, with updates like the “Gooser” challenge being reduced from 50 pilots killed whilst ejecting to 5 – that’s quite a difference, putting the goal within reach of the non-obsessed. Xbox One will also have 40mm magazine capacities for default and extended magazines changed from 20 to 12. The extended mag has been reduced from 25 to 16, both of these changes making it less likely you’ll be sprayed by a “shoot everything all the time” player – though you can still kill a Titan with one mag.
Titan Quad Rocket mag sizes have changed, become more powerful, and had its Rapid Fire Mod boosted from 5 to 6 and 16 to 18. Amped Kraber Titan damage has been boosted, and Hardpoint Domination points have been changed in most cases. Neutralizing a Hardpoint goes from 50 to 150 while Killing an NPC outside a friendly hard point whilst inside a hard point has been reduced from 25 to 10 points – these are just two examples. We’ll be bringing you a whole lot more detail on private matches when we get some experience ourselves.
You can join in on the Beta of private matches starting today – go for it!
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