While the Giant tanks for the two princes, the rest of the deck helps clean up any flying defenders. And so it becomes easy to destroy them quickly and win the battle. Use e-wiz and mega minion to take out the other bait cards. It doesn't really matter if you shoot more than just an x-bow because after that, you'll be pushing the unprotected other lane. Skeletons were changed back to their original 4 Skeletons from 3 Skeletons.
This card can destroy any similar power card easily if it is used with the good strategy and it can hit quick and easy and can damage towers easily. Finally, it is very important that you make sure that you have at least 2 Elixir when your P. Having 2 Pumps is recommended. In addition to that, the Baby Dragon also is very good at killing the small troops that most opponents use to counter the P. After the modification and getting more experience with it, I keep up a pretty good win rate at Arena 7 with it. And the Spalshyard is considered as the most trusted deck for your victory.
. I have been having great success with this deck and am a level 9 in Legendary Arena! Matchups This deck works perfectly against most matchups except the ones below. Considering the average elixir cost is very important while selecting best deck for your battles. After successfully defending against a balloon, drop a few spear goblins and watch the four of them wreck your opponent's tower. The main reason for the tesla is to have a good way to deal with air troops. Double Prince Dart Goblin deck Bats, Dark Prince, Dart Goblin, Giant, Mega Minion, Poison, Prince, Zap Double Prince decks are available in much earlier arenas, but Dart Goblin is just what it needs to support its signature push.
Right now, I'm constantly facing opponents with level 8~9 commons, level 5~6 rares the highest I saw was 7 , and epics ranging from 3 to 5. If they placed it in the middle, you won't be able to hit both the elixir collector and the tower. Defensive efforts are supported by several swarm cards with a few spells to round things out. I used to consider Baby Dragon to be one of the worst cards and thought of it as a worse Wizard or Executioner, however, paired with a P. A well time Zap, can give you those extra Musketeer shots to win you the game. Always have 2 elixir to clear those out and wipe them out as soon as possible. When your opponent decides to use the 1 lane pressure technique on the lane opposite to the one you are pushing, your best bet is to keep pushing with your combo and use the Split Defense Technique with your Skeletons, as they are great distractions tool.
We also have Mini P. This deck also wins thanks to the Witch against swarm decks, defend her and it will be an easy win. A does not lock onto their tower. Most of the times paired with Rage, can destroy a tower in one go. The strategy behind this deck is setting up a strong push with your Lava Hound tanking for your main win condition: Balloon. If you maintain the balance between them, you would probably win with ease.
It can fill the same role in offence, tanking the damage from the towers while your other troops take it out. In 2x elixir, go aggressive with 3M split and double lane pushing. Also having three Fire Spirits greatly helps support the P. They are good against pretty much everything but Valkyrie and Bomber. So I purposely stay away from online resources in most cases. Another aspect is that the P.
Your opponent will never push on the other lane when he sees another P. This is often the first card to play at the start to deal some decent damage onto their tower. If I were to post a replay, I would want to commentate and elaborate on my thought-process during the game but it was a much harder job than I initially thought. Easily killed by the P. This works for many other single target cards such as mega Minion or Elite Barbs.
Drop fireball here at this moment If your Hog Rider is drew by defensive building Inferno Tower, Tesla, Cannon, etc. Just be careful for Zap, as it will reset the warm up timer on its laser. Because of the speed of the miner deployment and the general speed of the dark prince, it makes it tough for your opponent to react in time. Goblin — I was a very late adopter to Goblins and am glad that I finally put them in my deck. A decks but you can easily use your Zap on the Inferno Tower and it will change the target right after that If there is any other target nearby. But no worries, even if they have a good level inferno tower, we have minions to distract it. A is an amazing tank killer.
Pekka is the most expensive card in the deck, and you should rely on her to defend against tanks. Zap is also great for defending from a Minion Horde that is trying to attack your Bomb Tower because it will bring them all to a sliver of health and the 2 towers attacking them will destroy the horde before they get any attacks off. The relatively low card costs allow you to keep your opponent on the defensive or quickly punish them for playing a high-cost card like Golem behind the King Tower. You need to face trouble in such case so maintain your average elixir cost between 3. If you have, you should focus almost all of your effort in defending at this point in the game. Elixir Collector: Most of the time, you may want to drop the Elixir Collector in the middle at the start and you still have enough Elixir to deal with any push. A, he can take down any swarm that counters your P.