Inside the bus by the bottom of the steps is a body with supplies and a Kalash reflex sight, extended magazine, laser sight. Climb up the step ladder and blow out the lamp. There's an Ammo Exchange merchant and a Weapons Merchant. The two women sitting on the bench have a conversation. At the other end is a skeleton and a backpack with some ammo.
Climb up the ladder on the right and take out the enemy on the catwalk. Behind the boxes is another throwing knife. Knock out the enemy sitting by the piano. Run away from the Shrimp Boss and whittle down it's health. Go down through the hole in the floor. From there you can walk across a pair of metal bars to the other vent.
Either the Gatling or the Preved can be used to kill the last group of enemies. Metro 2033 Redux absolutely blew me away with its presentation. Wait for the nosalis to the left to disappear with its meal. This could be very effective at some times, especially when entering an area where the player suddenly faces an enemy, as it is a very good way to evaluate the situation, and get time to think. Its not particularly scary but it tells a dark, depressing story and engages your emotions like few games ever did.
I would just skip them if you're doing Invisible Soldier. However, when the two reach a Red Line settlement, Pavel is revealed to be a high-ranking officer of the Red Line and allows them to capture Artyom. You drop down to the room below. The last enemy in this area is standing by the red door Kalash 2012 with 2x scope. Use that as a bridge to cross some of the water.
Turn to the right and go down the steps into the tiny room. Just walking through the area and listening to just the final conversation didn't gain a Moral Point. Turn around and sneak along the right side of the mini crane. Go straight to the barrels. It was terrifying, this sudden loss of control, the sight of the scorched earth beneath me, the demon drilling its screeches into my skull.
Across from the table with the small ammo box is a green door. In both games, I remember the first time a winged demon soared in from above, grabbed me with its fearsome talons, and dropped me to the ground. When you get to the tunnel, you can crawl down to the radioactive water and loot the bodies. Pre-Release Media Following the announcement teaser were E3 2011's media releases, during which a trailer and several pieces of concept art had been released along with a small non-video walkthrough given to journalists. Take the first left, then take another left at the barrels.
The Metro entrance should be pretty close. Burning Brighter By As dank, irradiated hellholes go, the Moscow Metro might be my favorite one to visit. There's a narrow ammo box by the blue tanks to the left. Turn around and there's a skeleton with ammo at the other end of the room. Kill it with a throwing knife. Go back to the kitchen and take care of the bandit in the hallway on the left Duplet with stock and silencer. Keep your flashlight charged up and kill any you run across.
Hunt of Artyom Videogame Red Line The Swamps Metro: Last Light takes place one year after the events of Metro 2033, proceeding from the ending where Artyom chose to call down the missile strike on the Dark Ones. Look for a metal gate on the right. Take out the lighter and burn through the cobwebs Pyromaniac. The other hallway is an empty dead end. Go into the smaller tunnel on the left and follow it to the interior of a building.
Go up the steps and cut the wire on the generator. Head down to the second red marker flag and the Dark One. There are a couple of bodies in the sheltered area on the left and a dead body in the back of the open area if you need ammo or a filter, but you'll have to kill the watchmen to loot them. There's also a four barrel Duplet with stock and grip on the left by the pipes. Wait for a bandit to walk past the doorway. He did what he could. Look to the right for a corpse with ammo, a Claymore, and a Shambler with extended barrel and laser sight.
Go straight once you exit the tunnel and look for a way up on the left. Look for a green glowing patch up ahead. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. Exodus looks bright and beautiful so I really hope we still get some of that oppressive and claustrophobic feel from it as well. When guns begin to blaze, it is the Valve rifle with reflex sight that I am most drawn to when at medium range, thanks to its powerful blast and the way headshots land with such drama. . Off the battlefield, your fellow humans prove somewhat more capable as conversationalists; they're weary and sometimes wise.