With small amounts, the interest is middling, but once you invest, say, ten thousand or a hundred thousand thaler, your wealth will compound rapidly. Another new option is the choice to build a '' fort from the camp menu. The player also becomes the 's permanent marshall even if they hold an election for it. There will often be rumours about commanders, which can suggest what troops are available to be recruited. Join a National Army as a mercenary. Even if your lord gifts you a tiny hamlet, proper care will allow you to maintain a far larger army than the village implies. Originally posted by :Warband has waaaaaaaaaaaaaaaaay more options than With Fire and Sword.
This makes maintaining an army much easier. There are no National Morale Modifiers: This i have always found strange, but while in Warbands Rhodok soldiers will lose morale when they are forced to fight fellow Rhodoks, a Swedish Reiter will have no qualms fighting fellow swedes and will lose no morale. As far as modding warband goes, it doesnt need any tools to be modded, you simply have to know python and the code structure of the game. One way is to become a member of an already existing faction and capturing a castle or a town which you will not be granted by the faction leader. Whether you intend to strike out on your own or not, joining as a mercenary gives you the option of enlisting national army units instead of tavern mercenaries. Tavern Mercenaries do not promote and are expensive, but they are halfway between a regular national army equivalent i. The may be forced to betray the Cossack Hetmanate and take its lightning fast army of mounted bowmen elsewhere.
The Cossacks fight against Poland for their freedom. Invest in Trade + Inventory Management: The only real way to earn money early on and quickly is by trade, and a high inventory management skill allows you to earn more each trip. Originally posted by :I kind of wish they went some other direction for Fire and sword. The simple fact is that Warband is better in both Vanilla and Modded versions usually. With Fire and Sword, I would say it's very easy for early players to feel let down because of the random casualty aspect of musket warfare.
They are generally reliable but stunningly unexceptional. Mercenaries: elite troops which can be recruited from a Mercenary Commander. This makes the early part of the game, when all of your troops are untrained townsmen, much easier against bandits and raiders. Talesworlds werent the ones who made with fire and sword. I honestly have no clue about what but eh.
The loot doesn't sell for much, and prisoners fetch you two hundred Thaler at best. The game is similar to its predecessors, and involves quests, earning trust, and gathering an army of followers. With Fire and Sword gives you the option of sending your own caravans, but I find these really unreliable, so I would advise against them versus carrying them yourself. While it possesses a rich army, it is fragile, which could ultimately lead to the Polish Commonwealth's demise. Firearms deal heavy damage, but take a long time to reload, aren't very accurate, and have more limited ammunition than archery, meaning sword and bow are not yet obsolete.
Moreover, Muskets can be used as bludgeons, thus giving you the satisfaction of pistol-whipping poor peasant farmers. Invest in the Merchant Guild: Once you have a good ten thousand thaler, throw it into the merchant's guild and start building an army. Dominated by its the heaviest cavalry in the game and supported by competent but unexceptional infantry in the form of and Pikemen, the Polish Commonwealth best resembles the in troop composition. In contrast, National Mercenaries are unique in that they have Four promotion stages Recruit, Experienced, Veteran and Elite , and you can choose their equipment. It's an interesting twist, but overall gets pretty dull.
Realism in the way patrols and other things behave, I always found it funny that so many sea raiders operate next to big cities with lords that have hundreds of retainers. For another, Pikes have two Stabbing Styles, overhead and normal, thus allowing a pikeman to fight adequately without blockspam. As such, the game more or less pushes you into the role of the commander, standing behind the troops and issuing orders. A single Village should be more than enough to maintain an army of a hundred men once fully upgraded. In With Fire and Sword, you can buy gunpowder for a hundred Thaler in Moscow and sell it for over a thousand Thaler in Cherkassy.
If you're feeling ambitious, attack another country's city and form your own country. Trade Imbalances are far more important - In Warbands, the most profit you can get are a few hundred denars between cities selling Veluca Velvet in Tihr. Don't even expect to be able to have battles of size 1000 even if you have the latest and greatest hardware; that upper limit is that high to give plenty of leeway. Types of troops Militia: the weakest troops which can be recruited from villages or Commanders. Since you already own it, it's worth giving a shot no pun intended. With few armored units to speak of, the Hetmanate relies on an army of accurate musketeers, light insurgents and light Djura cavalry.